Difference between revisions of "GetGlow"

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Place the following function at the top of each script you wish to use '''GetGlow(integer face)''' within.
Place the following function at the top of each script you wish to use '''GetGlow(integer face)''' within.
<lsl>
<lsl>
float GetGlow(integer ia){// This function is similar to llGetAlpha().  Usage: float GetGlow(integer face)
float GetGlow(integer i){// This function is similar to llGetAlpha().  Usage: float GetGlow(integer face)
     if(ia > llGetNumberOfSides()){ return FALSE; }
     if(i > llGetNumberOfSides()){ return FALSE; }
     else{
     else{
         float fa;
         float f;
         list la = llGetPrimitiveParams([PRIM_GLOW, ia]);
         list l = llGetPrimitiveParams([PRIM_GLOW, i]);
         ia = llGetListLength(la);
         i = llGetListLength(l);
         do{fa+=llList2Float(la,ia);}while(ia--);
         do{f+=llList2Float(l,i);}while(i--);
         return fa;     
         return f;     
         }
         }
}
}
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<lsl>
<lsl>
//Blackbox Tech Revealed!  Usage: float GetGlow(integer face)
//Blackbox Tech Revealed!  Usage: float GetGlow(integer face)
float GetGlow(integer ia)// This function is similar in many if not all capacities to llGetAlpha();
float GetGlow(integer i)// This function is similar in many if not all capacities to llGetAlpha();
{
{
     if(ia > llGetNumberOfSides()) //To note: I'm not sure why llGetAlpha returns the value TRUE for non existent sides,
     if(i > llGetNumberOfSides()) //To note: I'm not sure why llGetAlpha returns the value TRUE for non existent sides,
         {                        //but I'm going to assume that it's relevant to the way the Clients editor-
         {                        //but I'm going to assume that it's relevant to the way the Clients editor-
         return FALSE;            //adds sides when you alter a prims properties.  
         return FALSE;            //adds sides when you alter a prims properties.  
Line 45: Line 45:
     else
     else
         {
         {
         float fa; //memory space for the addition of float data derived from (la) below.
         float f; //memory space for the addition of float data derived from (l) below.
         list la = llGetPrimitiveParams([PRIM_GLOW, ia]);//This list may contain floats derived from multiple sides if (ia) is Negitive,  
         list l = llGetPrimitiveParams([PRIM_GLOW, i]);//This list may contain floats derived from multiple sides if (i) is Negitive,  
                                                         //a single side if (ia) Positive, or no sides if (ia) > llGetNumberOfSides().
                                                         //a single side if (i) Positive, or no sides if (i) > llGetNumberOfSides().
         ia = llGetListLength(la);//To save memory space, we'll reuse integer ia, assigning it the # of Sides passed to this function.
         i = llGetListLength(l);//To save memory space, we'll reuse integer (i), assigning it the # of Sides passed to this function.
         do{fa+=llList2Float(la,ia);}while(ia--); //Here we loop through the # of Sides, adding each glow value to the float fa.
         do{f+=llList2Float(l,i);}while(i--); //Here we loop through the # of Sides, adding each glow value to the float (f).
         return fa;    //finally we return the cumulative glow total of (ia)'s side(s).
         return f;    //finally we return the cumulative glow total of (i)'s side(s).
         }
         }
}
}

Revision as of 17:26, 22 October 2010

Since a lot of people have asked, me included, I decided to write a function to compensate for the missing llGetGlow(integer face) compliment to llGetAlpha(integer face).

To this effect, I have reverse engineered the llGetAlpha() process fairly accurately, and written GetGlow() to mimic it's functionality to the best of my knowledge.

-To date- I have been unable to find a post providing this function. That may be because it is deeply buried far from places where it would be relevantly visible, or, possibly because a function of this design has not been offered before. Either way, Until LSL incorporates an actual llGetGlow() function, you can use this provision to generate the same effect.

I submit for your convenience, a functional equivalent to llGetGlow().

Place the following function at the top of each script you wish to use GetGlow(integer face) within. <lsl> float GetGlow(integer i){// This function is similar to llGetAlpha(). Usage: float GetGlow(integer face)

   if(i > llGetNumberOfSides()){ return FALSE; }
   else{
       float f;
       list l = llGetPrimitiveParams([PRIM_GLOW, i]);
       i = llGetListLength(l);
       do{f+=llList2Float(l,i);}while(i--);
       return f;    
       }

} </lsl>Function float GetGlow(integer face) by -ThumpieBunnyEve Hax

Here is the Equivalent LSL Portal page formatting for use with it.

float GetGlow(integer face)

Returns the Glow (intensity) of the given face.

If face is ALL_SIDES, the value returned is the sum of glows on all faces. To obtain the mean value, use the following: <lsl>float meanGlow = GetGlow(ALL_SIDES) / ((float)llGetNumberOfSides());</lsl>



Verbosely commented Example: <lsl> //Blackbox Tech Revealed! Usage: float GetGlow(integer face) float GetGlow(integer i)// This function is similar in many if not all capacities to llGetAlpha(); {

   if(i > llGetNumberOfSides()) //To note: I'm not sure why llGetAlpha returns the value TRUE for non existent sides,
       {                         //but I'm going to assume that it's relevant to the way the Clients editor-
       return FALSE;             //adds sides when you alter a prims properties. 
       }                          
                                              
   else
       {
       float f; //memory space for the addition of float data derived from (l) below.
       list l = llGetPrimitiveParams([PRIM_GLOW, i]);//This list may contain floats derived from multiple sides if (i) is Negitive, 
                                                       //a single side if (i) Positive, or no sides if (i) > llGetNumberOfSides().
       i = llGetListLength(l);//To save memory space, we'll reuse integer (i), assigning it the # of Sides passed to this function.
       do{f+=llList2Float(l,i);}while(i--); //Here we loop through the # of Sides, adding each glow value to the float (f).
       return f;    //finally we return the cumulative glow total of (i)'s side(s).
       }

}

//---Below is an example of GetGlow's usage, and it's Comparison to llGetAlpha.---

default { state_entry(){

            llSetPrimitiveParams([PRIM_COLOR, -1, <0,0,1>, .5,PRIM_GLOW,-1,.5]);
            llOwnerSay(" \n"+
            "GetGlow(ALL_SIDES)= " +(string)GetGlow(ALL_SIDES)+"\n"+
            "llGetAlpha(ALL_SIDES)= "+(string)llGetAlpha(ALL_SIDES)+"\n"+
            "GetGlow(-1)= " +(string)GetGlow(-1) +"\n"+
            "llGetAlpha(-1)= "+(string)llGetAlpha(-1)+"\n"+
            "GetGlow(2)= "  +(string)GetGlow(2)  +"\n"+
            "llGetAlpha(2)= " +(string)llGetAlpha(2) +"\n"+
            "GetGlow(0)= "  +(string)GetGlow(0)  +"\n"+
            "llGetAlpha(0)= " +(string)llGetAlpha(0) +"\n"+
            "GetGlow(25)= " +(string)GetGlow(25) +"\n"+
            "llGetAlpha(25)= "+(string)llGetAlpha(25));
            }

} </lsl>Example of usage by -ThumpieBunnyEve Hax


Example output of the script above.
To Owner:
GetGlow(ALL_SIDES)= 3.000000
llGetAlpha(ALL_SIDES)= 3.000000
GetGlow(-1)= 3.000000
llGetAlpha(-1)= 3.000000
GetGlow(2)= 0.500000
llGetAlpha(2)= 0.500000
GetGlow(0)= 0.500000
llGetAlpha(0)= 0.500000
GetGlow(25)= 0.000000
llGetAlpha(25)= 1.000000


Sorry if the Formatting is off, I could really use some help making this page look more professional, This is my first provisionary page. Edits and corrections welcome, but especially page formatting assistance! -ThumpieBunnyEve Hax