Category:LSL Float
From Second Life Wiki
| Languages: |
English • Deutsch • Español • ελληνικά • Français • עברית • Italiano • 日本語 • 한국어 • Nederlands • Magyar • Norsk • Dansk • Svenska • Türkçe • Polski • Português • Русский • украї́нська • 中文(简体) • 中文(繁體) |
| Volunteer translated pages are linked in blue, Google translated pages are linked in grey. Learn how to provide volunteer translations. | |
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Tutorials |
Floating point data types are 32 bit numbers in IEEE-754 form. If you want a decimal point in your number, then it is a float.
The Range is 1.175494351E-38 to 3.402823466E+38
They can be specified in scientific notation like 2.6E-5.
If a function requires a float as a parameter, and the number is an integer (e.g. 5), be sure to add a .0 so it is created as a float (e.g. 5.0)
If you are dividing 2 constants, be sure to define them as floats or your result may get rounded. Better yet, do the math on your calculator and save the server some cycles.
Pages in category "LSL Float"
The following 5 pages are in this category, out of 5 total.

