Difference between revisions of "GetGlow"

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Since a lot of people have asked, me included, I decided to write a function to compensate for the missing '''GetGlow(integer face)''' compliment to [[llGetAlpha|llGetAlpha(integer face)]].
Since a lot of people have asked, me included, I decided to write a function to compensate for the missing [[llGetGlow|llGetGlow(integer face)]] compliment to [[llGetAlpha|llGetAlpha(integer face)]].


To this effect, I have reverse engineered the '''llGetAlpha()''' process fairly accurately, and written '''GetGlow()''' to mimic it's functionality to the best of my knowledge.
To this effect, I have reverse engineered the '''llGetAlpha()''' process fairly accurately, and written '''GetGlow()''' to mimic it's functionality to the best of my knowledge.


-To date- I have been unable to find a post providing this function. That may be because it is deeply buried far from places where it would be relevantly visible, or, possibly because a function of this design has not been offered before. Either way, Until LSL incorporates an actual '''llGetGlow()''' function, you can use this provision to generate the same effect.  
-To date- I have been unable to find a post providing this function. That may be because it is deeply buried far from places where it would be relevantly visible, or, possibly because a function of this design has not been offered before. Either way, Until LSL incorporates an actual [[llGetGlow]]() function, you can use this provision to generate the same effect.  


I submit for your convenience, a functional equivalent to '''llGetGlow()'''.
I submit for your convenience, a functional equivalent to [[llGetGlow]]().


Place the following function at the top of each script you wish to use '''GetGlow(integer face)''' within.
Place the following function at the top of each script you wish to use '''GetGlow(integer face)''' within.
<lsl>
<syntaxhighlight lang="lsl2">
float GetGlow(integer ia)// This function is similar to llGetAlpha(). Usage: float GetGlow(integer face)
float GetGlow(integer i){ // This function is similar to llGetAlpha(). Usage: float GetGlow(integer face)
{
     if(i > llGetNumberOfSides()){ return FALSE; }
     if(ia > llGetNumberOfSides()) { return FALSE; }
     else{
     else
         float f;
         {
         list l = llGetPrimitiveParams([PRIM_GLOW, i]);
         list la = llGetPrimitiveParams([PRIM_GLOW, ia]);
         i = llGetListLength(l);
         float fa;
        do{f+=llList2Float(l,i);}while(i--);
        for(ia = llGetListLength(la); ia > -1; ia--)fa += llList2Float(la, ia);
         return f;     
         return fa;     
         }
         }
}
}</syntaxhighlight>
</lsl>''Function float GetGlow(integer face) by -ThumpieBunnyEve Hax''
''Function float GetGlow(integer face) by -ThumpieBunnyEve Hax''


Here is the Equivalent LSL Portal page formatting for use with it.   
Here is the Equivalent LSL Portal page formatting for use with it.   
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If face is [[ALL_SIDES]], the value returned is the sum of glows on all faces. To obtain the mean value, use the following:
If face is [[ALL_SIDES]], the value returned is the sum of glows on all faces. To obtain the mean value, use the following:
<lsl>float meanGlow = GetGlow(ALL_SIDES) / ((float)llGetNumberOfSides());</lsl>
<syntaxhighlight lang="lsl2">float meanGlow = GetGlow(ALL_SIDES) / ((float)llGetNumberOfSides());</syntaxhighlight>




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Verbosely commented Example:
Verbosely commented Example:
<lsl>
<syntaxhighlight lang="lsl2">
//Blackbox Tech Revealed!  Usage: float GetGlow(integer face)
//Blackbox Tech Revealed!  Usage: float GetGlow(integer face)
float GetGlow(integer ia)// This function is similar in many if not all capacities to llGetAlpha();
float GetGlow(integer i)// This function is similar in many if not all capacities to llGetAlpha();
{
{
     if(ia > llGetNumberOfSides()) //To note: I'm not sure why llGetAlpha returns the value TRUE for non existent sides,
     if(i > llGetNumberOfSides()) //To note: I'm not sure why llGetAlpha returns the value TRUE for non existent sides,
         {                        //but I'm going to assume that it's relevant to the way the Clients editor-
         {                        //but I'm going to assume that it's relevant to the way the Clients editor-
         return FALSE;            //adds sides when you alter a prims properties.  
         return FALSE;            //adds sides when you alter a prims properties.  
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     else
     else
         {
         {
         list la = llGetPrimitiveParams([PRIM_GLOW, ia]);//This list may contain floats derived from multiple sides if (ia) is Negitive,  
        float f; //memory space for the addition of float data derived from (l) below.
                                                         //a single side if (ia) Positive, or no sides if (ia) > llGetNumberOfSides().
         list l = llGetPrimitiveParams([PRIM_GLOW, i]);//This list may contain floats derived from multiple sides if (i) is Negitive,  
 
                                                         //a single side if (i) Positive, or no sides if (i) > llGetNumberOfSides().
         float fa; //memory space for the addition of float data derived from (la) below.
         i = llGetListLength(l);//To save memory space, we'll reuse integer (i), assigning it the # of Sides passed to this function.
        for(ia = llGetListLength(la); ia > -1; ia--)//To save memory space, we'll reuse integer ia, assigning it the # of Sides.
        do{f+=llList2Float(l,i);}while(i--); //Here we loop through the # of Sides, adding each glow value to the float (f).
            {
         return f;   //finally we return the cumulative glow total of (i)'s side(s).
            fa += llList2Float(la, ia);//add together all available floats from list (la)
            }
         return fa;//return the cumulative glow total of (ia)'s side(s).
         }
         }
}
}
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             }
             }
}
}
</lsl>''Example of usage by -ThumpieBunnyEve Hax''
</syntaxhighlight>''Example of usage by -ThumpieBunnyEve Hax''




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GetGlow(0)= 0.500000<br>
GetGlow(0)= 0.500000<br>
llGetAlpha(0)= 0.500000<br>
llGetAlpha(0)= 0.500000<br>
GetGlow(25)= 1.000000<br>
GetGlow(25)= 0.000000<br>
llGetAlpha(25)= 1.000000<br>
llGetAlpha(25)= 1.000000<br>
</code>
</code>

Latest revision as of 01:02, 3 March 2015

Since a lot of people have asked, me included, I decided to write a function to compensate for the missing llGetGlow(integer face) compliment to llGetAlpha(integer face).

To this effect, I have reverse engineered the llGetAlpha() process fairly accurately, and written GetGlow() to mimic it's functionality to the best of my knowledge.

-To date- I have been unable to find a post providing this function. That may be because it is deeply buried far from places where it would be relevantly visible, or, possibly because a function of this design has not been offered before. Either way, Until LSL incorporates an actual llGetGlow() function, you can use this provision to generate the same effect.

I submit for your convenience, a functional equivalent to llGetGlow().

Place the following function at the top of each script you wish to use GetGlow(integer face) within.

float GetGlow(integer i){ // This function is similar to llGetAlpha(). Usage: float GetGlow(integer face)
    if(i > llGetNumberOfSides()){ return FALSE; }
    else{
        float f;
        list l = llGetPrimitiveParams([PRIM_GLOW, i]);
        i = llGetListLength(l);
        do{f+=llList2Float(l,i);}while(i--);
        return f;    
        }
}

Function float GetGlow(integer face) by -ThumpieBunnyEve Hax

Here is the Equivalent LSL Portal page formatting for use with it.

float GetGlow(integer face)

Returns the Glow (intensity) of the given face.

If face is ALL_SIDES, the value returned is the sum of glows on all faces. To obtain the mean value, use the following:

float meanGlow = GetGlow(ALL_SIDES) / ((float)llGetNumberOfSides());



Verbosely commented Example:

//Blackbox Tech Revealed!  Usage: float GetGlow(integer face)
float GetGlow(integer i)// This function is similar in many if not all capacities to llGetAlpha();
{
    if(i > llGetNumberOfSides()) //To note: I'm not sure why llGetAlpha returns the value TRUE for non existent sides,
        {                         //but I'm going to assume that it's relevant to the way the Clients editor-
        return FALSE;             //adds sides when you alter a prims properties. 
        }                          
                                               
    else
        {
        float f; //memory space for the addition of float data derived from (l) below.
        list l = llGetPrimitiveParams([PRIM_GLOW, i]);//This list may contain floats derived from multiple sides if (i) is Negitive, 
                                                        //a single side if (i) Positive, or no sides if (i) > llGetNumberOfSides().
        i = llGetListLength(l);//To save memory space, we'll reuse integer (i), assigning it the # of Sides passed to this function.
        do{f+=llList2Float(l,i);}while(i--); //Here we loop through the # of Sides, adding each glow value to the float (f).
        return f;    //finally we return the cumulative glow total of (i)'s side(s).
        }
}

//---Below is an example of GetGlow's usage, and it's Comparison to llGetAlpha.---

default
{
state_entry(){
             llSetPrimitiveParams([PRIM_COLOR, -1, <0,0,1>, .5,PRIM_GLOW,-1,.5]);
             llOwnerSay(" \n"+
             "GetGlow(ALL_SIDES)= " +(string)GetGlow(ALL_SIDES)+"\n"+
             "llGetAlpha(ALL_SIDES)= "+(string)llGetAlpha(ALL_SIDES)+"\n"+
             "GetGlow(-1)= " +(string)GetGlow(-1) +"\n"+
             "llGetAlpha(-1)= "+(string)llGetAlpha(-1)+"\n"+
             "GetGlow(2)= "  +(string)GetGlow(2)  +"\n"+
             "llGetAlpha(2)= " +(string)llGetAlpha(2) +"\n"+
             "GetGlow(0)= "  +(string)GetGlow(0)  +"\n"+
             "llGetAlpha(0)= " +(string)llGetAlpha(0) +"\n"+
             "GetGlow(25)= " +(string)GetGlow(25) +"\n"+
             "llGetAlpha(25)= "+(string)llGetAlpha(25));
             }
}

Example of usage by -ThumpieBunnyEve Hax


Example output of the script above.
To Owner:
GetGlow(ALL_SIDES)= 3.000000
llGetAlpha(ALL_SIDES)= 3.000000
GetGlow(-1)= 3.000000
llGetAlpha(-1)= 3.000000
GetGlow(2)= 0.500000
llGetAlpha(2)= 0.500000
GetGlow(0)= 0.500000
llGetAlpha(0)= 0.500000
GetGlow(25)= 0.000000
llGetAlpha(25)= 1.000000


Sorry if the Formatting is off, I could really use some help making this page look more professional, This is my first provisionary page. Edits and corrections welcome, but especially page formatting assistance! -ThumpieBunnyEve Hax