Difference between revisions of "LSL llResetTime"

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(Redirecting to LlResetTime)
 
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{{LSL_Function
#REDIRECT [[llResetTime]]
|func_id=83|func_sleep=0.0|func_energy=10.0
|func=llResetTime
|func_desc=Sets the script's running time to zero.
|return_text
|spec
|caveats=*Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
**Not reliable for long term monitoring of a script's run time.
|examples=<pre>
default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}
</pre>
|helpers
|also_functions=*{{LSLG|llGetTime}}
*{{LSLG|llGetAndResetTime}}
|also
|notes
|cat1=Time
|cat2
|cat3
|cat4
}}

Latest revision as of 21:30, 20 February 2007

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