Difference between revisions of "LlResetTime"

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(Redirecting to LSL llResetTime)
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{{LSLFunctionAll
#REDIRECT [[LSL llResetTime]]
|func_id=83
|func_sleep=0.0
|func_energy=10.0
|func=llResetTime
|func_footnote=sets the script's running time to zero.
|return_text
|spec
|caveats= Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.  Not reliable for long term monitoring of a script's run time.
|examples=<lsl>
default {
    state_entry()
    {
    llResetTime();
    }
    touch_start(integer num_touch)
    {
    float time;
    time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
    llResetTime();
    llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}
</lsl>
|helpers
|related={{LSLG|llGetTime}}<br/>{{LSLG|llGetAndResetTime}}
|also
|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]

Revision as of 16:01, 26 January 2007

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