Difference between revisions of "LlTeleportAgent"

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{{LSL_Function|func_id|mode=request|func_sleep=0.1|func_energy=10.0|func=llTeleportAgent|sort=TeleportAgent|p1_type=key|p1_name=id|p2_type=string|p2_name=simname|p3_type=vector|p3_name=pos|p4_type=vector|p4_name=look_at|func_desc=Teleports agent id to location pos.|return_text|spec|caveats=Agent must be the script owner or must be on script owner's land, agent should ignore subsequent calls to llTeleportAgent within a time limit are ''ignored'', to prevent it from being used for a repeat-teleport trap.|examples|helpers|related|also|notes=This would be extremely useful in complex builds and HUDS. NOTE: look_at is included to match llMapDestination's look_at possible future functionality, which currently does nothing.}}
{{LSL_Function|func_id|mode=request|func_sleep=0.1|func_energy=10.0|func=llTeleportAgent|sort=TeleportAgent|p1_type=key|p1_name=id|p2_type=string|p2_name=simname|p3_type=vector|p3_name=pos|p4_type=vector|p4_name=look_at|func_desc=Teleports agent id to location pos.|return_text|spec|caveats=Agent must be the script owner or must be on script owner's land. Agent should ignore subsequent calls to llTeleportAgent within a time limit are ''ignored'', to prevent it from being used for a repeat-teleport trap.|examples|helpers|related|also|notes=This would be extremely useful in complex builds and HUDS. NOTE: look_at is included to match llMapDestination's look_at possible future functionality, which currently does nothing.}}

Revision as of 12:12, 30 August 2007

Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llTeleportAgent( key id, string simname, vector pos, vector look_at );
REQUEST Function ID
0.1 Forced Delay
10.0 Energy

Teleports agent id to location pos.

• key id
• string simname
• vector pos
• vector look_at

Caveats

  • This function causes the script to sleep for 0.1 seconds.Agent must be the script owner or must be on script owner's land. Agent should ignore subsequent calls to llTeleportAgent within a time limit are ignored, to prevent it from being used for a repeat-teleport trap.
All Issues ~ Search JIRA for related Bugs

Examples

Notes

This would be extremely useful in complex builds and HUDS. NOTE: look_at is included to match llMapDestination's look_at possible future functionality, which currently does nothing.

Deep Notes

Search JIRA for related Issues

Signature

//function void llTeleportAgent( key id, string simname, vector pos, vector look_at );