Difference between revisions of "Mesh Upload test suite"

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* (optional) you can enable the texture preview in the gear menu.
* (optional) you can enable the texture preview in the gear menu.
* Check the "Include: Textures" checkbox in the Modifiers tab, Upload the model and rez it.
* Check the "Include: Textures" checkbox in the Modifiers tab, Upload the model and rez it.
* '''Verify''' it looks like an arch, has a texture already applied, and is about 8m tall. <span style="background:#FFFF33">(is 8m tall correct? it didn't say that in the upload window)</span>
* '''Verify''' it looks like an arch, has a texture already applied, and is 1m tall.




* [https://jira.secondlife.com/secure/attachment/48151/Messerschmitt+KR200.dae Messerschmitt KR200.dae]
* [https://jira.secondlife.com/secure/attachment/48151/Messerschmitt+KR200.dae Messerschmitt KR200.dae]
* Set the scale to 0.020 in the Modifiers tab, Upload the model.
* Set the scale to 0.020 in the Modifiers tab, Upload the model.
* '''Verify''' the model uploads without reporting any errors.
* '''Verify''' the model fails to upload and an error is displayed.
* Rez it.
* '''Verify''' it looks like a 3-wheel vehicle, and is about the right size for an avatar.




* [https://jira.secondlife.com/secure/attachment/48152/Seymour.dae Seymour.dae]
* [https://jira.secondlife.com/secure/attachment/48152/Seymour.dae Seymour.dae]
* Check the "Include: Textures, Skin weight, and Joint positions" check boxes in the Modifiers tab.
* Check the "Include: Textures, Skin weight, and Joint positions" check boxes in the Modifiers tab.
* Verify the Upload button will not enable (because some joints are invalid)
* Uncheck the "Include: Skin weight, and Joint positions" check boxes in the Modifiers tab.
* Upload and rez the model, taking care to note where you rez it because it will be very small.
* Upload and rez the model, taking care to note where you rez it because it will be very small.
* Scale the model up to avatar size.
* Scale the model up to avatar size.
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* Attach the model to your avatar.
* Attach the model to your avatar.
* Hide your avatar skin by wearing "Library/Body Parts/Alpha Masks/Invisible Avatar"
* Hide your avatar skin by wearing "Library/Body Parts/Alpha Masks/Invisible Avatar"
* "Verify" the simplebot model is the size of your avatar.
* '''Verify''' the simplebot model is the size of your avatar.
* Walk forward and '''verify''' the simplebot model animates just as your avatar does.
* Walk forward and '''verify''' the simplebot model animates just as your avatar does.
* (You can restore your avatar skin by opening the Current Outfit folder, right clicking "Invisible Avatar" and Take Off.)

Latest revision as of 15:54, 29 June 2011


Purpose

Verify this suite of Mesh models continue to upload correctly.

Test Plan

  • duck.dae
  • Upload with default options and rez it.
  • Verify it looks like a duck, is sitting upright, and is about 1.5m tall.


  • arch_basic_2.zip
  • (optional) you can enable the texture preview in the gear menu.
  • Check the "Include: Textures" checkbox in the Modifiers tab, Upload the model and rez it.
  • Verify it looks like an arch, has a texture already applied, and is 1m tall.


  • Messerschmitt KR200.dae
  • Set the scale to 0.020 in the Modifiers tab, Upload the model.
  • Verify the model fails to upload and an error is displayed.


  • Seymour.dae
  • Check the "Include: Textures, Skin weight, and Joint positions" check boxes in the Modifiers tab.
  • Verify the Upload button will not enable (because some joints are invalid)
  • Uncheck the "Include: Skin weight, and Joint positions" check boxes in the Modifiers tab.
  • Upload and rez the model, taking care to note where you rez it because it will be very small.
  • Scale the model up to avatar size.
  • Verify it looks like a boy with goggles.
  • Click "Select Face" in the edit tools, then click the goggles, then pick a different color in the Texture tab of the edit tools.
  • Verify you can change the color of the goggles while the rest of the model remains white.


  • simplebot.dae
  • Check the "Include: Skin weight, and Joint positions" check boxes in the Modifiers tab.
  • Upload and rez the model.
  • Attach the model to your avatar.
  • Hide your avatar skin by wearing "Library/Body Parts/Alpha Masks/Invisible Avatar"
  • Verify the simplebot model is the size of your avatar.
  • Walk forward and verify the simplebot model animates just as your avatar does.
  • (You can restore your avatar skin by opening the Current Outfit folder, right clicking "Invisible Avatar" and Take Off.)