Difference between revisions of "Multi-camera filming"

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(New page: Important considerations for making movies with multiple cameras (angles) in Second Life: * All computers should use the same viewer-side settings for consistency. For example, Graphics P...)
 
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Important considerations for making movies with multiple cameras (angles) in Second Life:
Important considerations for making movies with multiple cameras (angles) in Second Life:


* All computers should use the same viewer-side settings for consistency. For example, Graphics Preferences should be identical (or as close as possible) to match appearance, and [[lip sync]] should be turned on.
* All computers should use the same viewer-side settings for consistency. For example, Graphics Preferences should be identical (or as close as possible) to match appearance, and [[lip sync]] should be turned on.
* Recording tools should use the same timecode. For example, record audio at 44.1 kHz instead of one machine being at 44.1 kHz and another at 48 kHz. It's possible that even with this in place, events may drift out-of-sync: use a video editor with timestretching like Sony Vegas to compensate in the final footage.
* Recording tools should use the same timecode. For example, record audio at 44.1 kHz instead of one machine being at 44.1 kHz and another at 48 kHz. It's possible that even with this in place, events may drift out-of-sync: use a video editor with timestretching like Sony Vegas to compensate in the final footage.

Revision as of 14:04, 11 May 2009

Important considerations for making movies with multiple cameras (angles) in Second Life:

  • All computers should use the same viewer-side settings for consistency. For example, Graphics Preferences should be identical (or as close as possible) to match appearance, and lip sync should be turned on.
  • Recording tools should use the same timecode. For example, record audio at 44.1 kHz instead of one machine being at 44.1 kHz and another at 48 kHz. It's possible that even with this in place, events may drift out-of-sync: use a video editor with timestretching like Sony Vegas to compensate in the final footage.