Pathfinding in Second Life/2012-05-31

From Second Life Wiki
< Pathfinding in Second Life
Revision as of 12:05, 13 June 2012 by Lorca Linden (talk | contribs) (Created page with "<!-- Wikified Chat Log generated by DGP4SL Chat Log Wikify [http://www.dgp4sl.com/wikify.php5 SL Chat Log Wikify by DGP4SL] --> <!-- START List of Attendees --> <div id='box'> =…")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


Transcript for Thursday May 31, 2012

[16:01] Sandry Logan horatio come sit
[16:01] Lorca Linden hey all
[16:02] Falcon Linden so please report if that happens again and include the time and region
[16:02] Rex Cronon hi lorca
[16:02] TheBlack Box heya
[16:02] Lorca Linden so not too much officially on the agenda for this week
[16:02] Lorca Linden my main announcements are :
[16:02] Lorca Linden 1) we did a server code roll this morning that looks pretty stable so far
[16:03] Lorca Linden that means that 2) we will be moving over the next bunch of about 20 resident regions to the pathfinding channel tomorrow
[16:03] Dahlia Trimble you rolled to agni?
[16:03] Lorca Linden we did
[16:03] Dahlia Trimble oh maybe my robots are fixed then
[16:03] Lorca Linden this morning
[16:03] Lorca Linden my other announcement is that we have decided to impliment automatic transitioning into the edit / unfrozen mode for pathfinding
[16:04] Lorca Linden that is the last major feature planned before release
[16:04] TheBlack Box are PF-sims still all in debug-mode ? after Lorca turned Pathtest4 to non-debug mode it was offline all week
[16:04] Lorca Linden we believe that will simplify the builder workflow, esp on the mainland since people will not have access to the estate manager tools for pathfinding
[16:04] Mæstro Linden the non-debug build had a crasher
[16:04] Mæstro Linden well, any region would crash
[16:04] Mæstro Linden so that's why pathtest4 was offline
[16:04] M√¶stro Linden because it was crashed :)
[16:04] Nal automatic transitioning into the edit / unfrozen mode?
[16:05] TheBlack Box :) i feel guilty
[16:05] Lorca Linden that is correct, nalates
[16:05] Motor Loon automatic transitioning into the edit / unfrozen mode?
[16:05] Jonathan Yap Are you asking what that is all about?
[16:05] Lorca Linden we will detect when a resident takes an action that could change the navmesh
[16:05] Lorca Linden and automatically transition them into edit / unfrozen mode
[16:05] Falcon Linden All we know so far is that you won't need to explicitly "unfreeze" in order to modify navmeshy objects
[16:06] Motor Loon aha
[16:06] Mæstro Linden Falcon, that will only apply to viewer actions, right?
[16:06] Lorca Linden you will be able to manually trigger a nav-mesh regen with the pathfinding UI tools, and one will happen automatically after a set amount of time with no nav-mesh changing action. The time window is TBD
[16:06] Falcon Linden maestro: correct
[16:06] Mæstro Linden as in, if my LSL script tries to change the shape of a navmeshy object, it'll still fail
[16:06] Mæstro Linden when i'm frozen, at least
[16:06] Falcon Linden oh, actually, now that I think about it, we know even a little less
[16:06] Falcon Linden We're going to punt the rest of the conversation on modes until next user group
[16:06] Falcon Linden Suffice it to say, we're working on making it less invasive
[16:07] Motor Loon alrighty then
[16:07] Lorca Linden we are still hashing out some of the details so I agree with falcon that now is not the time to get into the weeds on the automatic build mode transition
[16:07] Nal So, any builder working in an area, say on a house, will be able to affect Navmesh?
[16:07] Dahlia Trimble just checked my robot on agni, seems to be working properly now
[16:07] Falcon Linden Nal: That's true already
[16:07] Rex Cronon in what way is it invasive?
[16:07] Lorca Linden but this change should alleviate alot of the concerns people have been posting on blogs about pathfinding's effect on mainland regions / large exisitng builds
[16:08] Lorca Linden ok that topic is now closed for this user group ;)
[16:08] Motor Loon hehe
[16:08] Motor Loon suspects that may have to be said a few more times
[16:08] Dahlia Trimble so non-pathfinding TPV viewers should be able to edit objects?
[16:08] Falcon Linden We have not determined how that will work yet
[16:09] Falcon Linden Any questions not related to viewer interaction? :)
[16:09] Nal I asked about Havok License in Oz's meeting. Seems that is still in process. But, hoped to be resolved by PF roll... or shortly after.
[16:10] Motor Loon good news
[16:10] TheBlack Box just the debug-mode thing again .. is that solved now ? is there a non-crasher sim with PF and without dbug-mode available for testing ?
[16:11] Falcon Linden the bug has been resolved, yes
[16:11] TheBlack Box i'd like to shoot pf-creatures without crashing the sim :)
[16:11] TheBlack Box kk Pathtest4 ?
[16:11] Falcon Linden theblack: use llCastRay :P
[16:11] Motor Loon castray still has bugs, I had to stop using it on my boats
[16:12] TheBlack Box hehe ... noone sells Castray weapons yet i think :) that one didnt work according to plan afaik :)
[16:12] Sandry Logan is there something i can do to control how close a character gets to its when target using llNavigateTo?
[16:12] Falcon Linden motor: really? I haven't seen any jiras about that
[16:12] Falcon Linden sandry: use a different point?
[16:13] Motor Loon I'll see if I can find one...
[16:13] Falcon Linden motor: because the limits are basically disabled on pf regions
[16:13] Dahlia Trimble limits?
[16:13] TheBlack Box castray in general seemed to work well when i tested ... the low resolution on small prims is a bit of a bummer ... but it worked
[16:14] Sandry Logan well, lets say the red box is my pathfinding dog and i want him to get on his bed (the blue square)
[16:14] Red Box near
[16:14] Red Box here
[16:14] Motor Loon oh talking about jiras... can one of you lindens take a quick look at VWR-14674 it suddenly seemed to be a permissions violation when I try to access it
[16:14] Jira Helper Status 499
[16:14] Falcon Linden theblack: low resolution? It uses the physics shape exactly
[16:14] Motor Loon I suspect by accident
[16:14] Sandry Logan it barely gets onto the edge of it
[16:15] TheBlack Box Falcon: small spheres look like crystals to cast ray
[16:15] Falcon Linden ah. Yeah, an object will consider itself at the goal when it's within one character radius, iirc
[16:15] And all I got was this lousy DN most ER jiras are closed
[16:15] Motor Loon https://jira.secondlife.com/browse/SVC-7603
[16:15] Jira Helper [#SVC-7603] llCastRay fails, when sitting on object that has crossed simborder https://jira.secondlife.com/browse/SVC-7603
[16:15] Motor Loon that was the one causing me problems atleast...
[16:15] Falcon Linden theblack: something else is wrong there since spheres are always represented as true spheres with correct raycast properties in the engine
[16:15] Falcon Linden motor: shouldn't happen on PF regions since the whole cast ray resource pool system is off
[16:16] Motor Loon I see
[16:16] Motor Loon that going to stay like that for all regions when PF hits full grid?
[16:16] TheBlack Box Falcon: then we found a problem ... i tested that a lot for a llCastRay-based scanner that creates collada-files .... small spheres do absolutly not look like sphere in castray :)
[16:16] Falcon Linden theblack: that was done intentionally so that you could llNavigateTo and object's position even if it was, e.g., a pole or a box or something
[16:16] Falcon Linden theblack: jirafy
[16:17] Falcon Linden Motor: yes
[16:17] Falcon Linden Motor: unless we discover it causing problems
[16:17] Falcon Linden but I don't expect that to happen
[16:17] Motor Loon ok
[16:17] Motor Loon good news
[16:17] Dahlia Trimble how small?
[16:17] TheBlack Box hmm ... i might .. kinda busy with other stuff these days .. but i will go into castray again somewhen
[16:17] Mæstro Linden for SVC-7603, the raycast could be occurring when the script hasnt' crossed into the new region yet
[16:17] Mæstro Linden so it's currently casting into the void
[16:18] Mæstro Linden and not hitting anything
[16:18] Mæstro Linden that should behave better when neighboring regions share collision shapes
[16:18] Dahlia Trimble it would seem a waste to have a very accurate physics shape for small objects
[16:19] Rex Cronon u could scan snowflakes with raycast:)
[16:19] TheBlack Box Dahlia: that depends ... it it is a parametric shere the size wouldnt matter would it ?
[16:19] Falcon Linden dahlia: a sphere is as simple a physics object as you can get
[16:19] Dahlia Trimble agreed
[16:19] Dahlia Trimble its just a point and a radius
[16:19] Falcon Linden almost anything else we turn into a box at very small scales
[16:20] TheBlack Box right ... but that is not what i observed ... will look at it again somewhen soonish and jirafy
[16:21] Falcon Linden Well, if there are no other questions, we can wrap up early and get back to work :)
[16:21] Lorca Linden i have nothing else on the agenda
[16:22] Dahlia Trimble when do we get pathfinding NPCs with animated meshes? o.0
[16:22] Jonathan Yap I have a little question--my pathfinding character goes around about 0.2m above the ground -- should I write a jira for this?
[16:22] any1 Gynoid I was wondering about ... the wierd thing... that happens...
[16:22] Falcon Linden jonathan: no, you should adjust the visible shapes down by 0.2m
[16:22] any1 Gynoid PF characters seem to zoom off to infinity.. .. sometimes...
[16:22] Falcon Linden any1: oh no, not the wierd thing!
[16:22] Jonathan Yap Thanks Falcon
[16:22] Motor Loon lol
[16:22] any1 Gynoid but really don't .. it's just optical illusion..
[16:22] Falcon Linden any1: we'll need to push releasing pathfinding off until at least 2017 to fix /that/ thing!
[16:23] And all I got was this lousy DN sounds good to me
[16:23] Sandry Logan is there anywhere we can read about what changes are in new server or viewer releases? (pathfinding as opposed to 'regular' release notes)
[16:23] And all I got was this lousy DN will the physics stub be avalibe then sometime 2020?
[16:23] And all I got was this lousy DN :P
[16:24] Lorca Linden sandry we will start posting build notes to the wiki
[16:24] Lorca Linden the main pathfinding wiki
[16:24] Falcon Linden sandry: that depends, do you have access to our internal network? :P
[16:24] Jonathan Yap http://wiki.secondlife.com/wiki/Category:Server_Release_Notes
[16:25] Motor Loon your bird crap alot Mr.box
[16:25] Sandry Logan no, not that i am aware
[16:25] Falcon Linden Lorca: thanks for volunteering to write those up, that's awesome! :)
[16:25] TheBlack Box Motor: yes but the plants will eat it :)
[16:25] Lorca Linden lol
[16:25] Sandry Logan jonathan thank you, are the pathfinding server notes in there too?
[16:25] Motor Loon kinda makes me glad I'm not a plant
[16:25] Lorca Linden and if you all have any neat pathfinding builds to show us
[16:25] Falcon Linden I'll show you the script that will dump all the commit logs and you can parse those 800 or so into a nice pretty doc :)
[16:25] Lorca Linden please do tell!
[16:25] Falcon Linden Yes! We want to see cool pathfinding things!
[16:25] Falcon Linden Lots of things!
[16:26] Jonathan Yap Sandry, I don't think so
[16:26] TheBlack Box shall i puch it a bit ? get a bit of an ecosystem going around us ? :))
[16:26] TheBlack Box dont shoot the brids, thou ,,, that crashes the sim if it is in debug-mode (collsisions)
[16:26] Jonathan Yap For viewer : http://wiki.secondlife.com/wiki/Category:Release_Notes
[16:28] Falcon Linden theblack: if shooting the birds still crashes, let us know
[16:28] Lorca Linden before next user group if you want to place some critters / PF objects out for show and tell
[16:28] Lorca Linden that would be awesome
[16:28] TheBlack Box kk ...
[16:28] Motor Loon o.O
[16:28] Motor Loon Falcon on a mission
[16:28] Dahlia Trimble any word on a in-world group for pathfinding?
[16:29] blue marker Distance to red box: 1.066388
[16:29] TheBlack Box falcon: try shotguns for stress-testing
[16:29] Motor Loon birdkilla
[16:29] Falcon Linden I don't have one
[16:29] Lorca Linden no update on that @ this moment, Dahlia
[16:30] Lorca Linden any other questions?
[16:30] Lorca Linden otherwise, I'm going to call this a wrap
[16:33] Shimmering Rift /me emits a burst of static.
[16:33] Second Life Teleport completed from secondlife://Aditi/secondlife/LI%20Devbox%202/133/100/23
[16:33] TheBlack Box sorry sorry sorry sorry sorry
[16:33] TheBlack Box sorry sorry
[16:33] Lorca Linden it's ok ;)
[16:34] And all I got was this lousy DN i did have one quick question
[16:34] TheBlack Box ummm ... still crashes the sim ;)
[16:34] Yuzuru Sim crashed?
[16:34] Lorca Linden apprently so mr box
[16:34] And all I got was this lousy DN when do you think a [hysics stub will be avalible so we can compile the source?
[16:34] Horatio whispers: Greeting TheBlack .
[16:34] TheBlack Box :(
[16:35] Rex Cronon somebody shot the birds?
[16:35] Horatio whispers: Greeting Lorca .
[16:35] TheBlack Box shotgun ... yeah
[16:35] Ima Mechanique wow, that crash was so hard, even my mushrooms got sent home
[16:35] Yuzuru Falcon?
[16:35] Dahlia Trimble didi sim crash?
[16:35] Ima Mechanique no need for me to clean up then.
[16:35] Lorca Linden it did
[16:35] TheBlack Box sim got rolled back yeah .. i think that is part of debug-mode (?)
[16:35] Ima Mechanique bye all
[16:35] Lorca Linden bye ima
[16:35] Horatio whispers: Greeting Dahlia .
[16:35] Rex Cronon tc ima
[16:36] Dahlia Trimble Hi Horatio, bye Ima :)
[16:36] Horatio whispers: Greeting Rex .
[16:36] And all I got was this lousy DN did you see my question, lorca?
[16:36] Rex Cronon hi oratio
[16:36] TheBlack Box Horatio need a properly sized capsule
[16:36] Lorca Linden I did, give me one sec tankmaster, checking on that date
[16:37] And all I got was this lousy DN ok thx
[16:37] Horatio whispers: Greeting Draconis .
[16:37] Sandry Logan he has a problem when he can't get to a location. the parcel that dahlia and rex ae in, he cannot navigate to
[16:37] Sandry Logan horatio come
[16:37] Sandry Logan horatio go theblack sit
[16:37] Rex Cronon who is horation?
[16:37] Rex Cronon the white bear?
[16:38] Sandry Logan yes
[16:38] TheBlack Box sorry again to all ... i would have shot the bird ... a linden told me it would been fixed :)
[16:38] Horatio whispers: Greeting Yuzuru .
[16:38] Horatio whispers: Noticed Rex
[16:38] Lorca Linden OK, i'll have an update for that next user group tank
[16:39] Rex Cronon hey. the lindens said it might be ok to shoot them:)
[16:39] Lorca Linden lol rex
[16:39] And all I got was this lousy DN sounds good, thx
[16:39] TheBlack Box :)
[16:39] Dahlia Trimble so shooting them crashed the sim? lol
[16:39] Rex Cronon ok. no shoot the lindens. shoot the birds:0
[16:39] Lorca Linden ok thanks all
[16:39] Rex Cronon :)
[16:39] Sandry Logan horatio explore 50
[16:39] Lorca Linden see you next week!
[16:40] Rex Cronon tc lorca
[16:40] TheBlack Box Dahlia yes ... i have been told that is related to collisions in debug-mode
[16:40] Lorca Linden and please let us know if there are neat builds for us to check out
[16:40] Sandry Logan bye Lorca
[16:40] Lorca Linden we really like to see cool PF areas / critters
[16:40] TheBlack Box http://www.youtube.com/watch?v=AAhrf2MHepY
[16:40] Lorca Linden you can email pathfinding-beta@lindenlab.com with the SLurl
[16:40] Lorca Linden thanks!
[16:40] Rex Cronon is unatural for asuch a small vear to move so fast
[16:40] TheBlack Box thats a longer video of the evo/eco stuff
[16:41] Lorca Linden very cool, I will definitely watch that
[16:41] Lorca Linden alright I'm out all, thanks!
[16:41] Rex Cronon tc everybody and have a nice day
[16:41] TheBlack Box thanks for the OH
[16:41] Rex Cronon :)
[16:41] TheBlack Box see you
[16:41] Lorca Linden till next time
[16:41] Dahlia Trimble ty lindens :)
[16:41] TheBlack Box and i ll try not to crash the sims here all the time :)
[16:41] Lorca Linden ;)