Difference between revisions of "Phantom Objects"
Jump to navigation
Jump to search
Dan Linden (talk | contribs) |
Dan Linden (talk | contribs) |
||
Line 23: | Line 23: | ||
[[llGetStatus test]] | [[llGetStatus test]] | ||
[[llVolumeDetect]] | [[llVolumeDetect test]] - Can two llVolumeDetect objects detect each other? | ||
[[Flexible Objects test]] | [[Flexible Objects test]] |
Revision as of 14:39, 17 November 2006
Feature Design Document
(none)
Functional Spec
- An object can be made Phantom via the Edit tools or by script
- Edit tool > Object > Phantom
- Edit tool > Features > Flexible Path
- Flexible Objects are automatically made phantom.
- llSetStatus(STATUS_PHANTOM, TRUE)
- llVolumeDetect
- Objects that are both Phantom and Physical will fall through other objects or avatars and will collide only with the ground.
- Phantom objects cannot be sat upon.
Other things that appear to be phantom:
- Objects that live on an adjacent region but hang over onto this region.
- Attachments.
Test scripts
llVolumeDetect test - Can two llVolumeDetect objects detect each other?
Discussion for future improvements
(none)
Relationship to other features
List of features that need to be tested when this feature changes, and why.
Physics test - The Physics test should ensure check that phantom objects are truly phantom.