Difference between revisions of "Push"

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=== Functional Spec ===
=== Functional Spec ===
* You can push physical object my walking or flying your avatar into them.
* You can push physical object by walking or flying your avatar into them.
* You can push much harder if you are in running mode. World menu > Alway Run or ctrl-R toggles run.
* You can push much harder if you are in running mode. World menu > Alway Run or ctrl-R toggles run.
* You can push objects by dragging physical objects that collide.
* You can push objects by dragging physical objects that collide.

Latest revision as of 17:32, 2 March 2007

Feature Design Document

(none)

Functional Spec

  • You can push physical object by walking or flying your avatar into them.
  • You can push much harder if you are in running mode. World menu > Alway Run or ctrl-R toggles run.
  • You can push objects by dragging physical objects that collide.

Test scripts

  • Make a physical object and walk into it. It should move.
  • Make a physical object drag it into another physical object or your own avatar. The target object or avatar should move.
  • Bump into another avatar with yours. If you bump someone too hard, they will get a report of it in Help menu > "Bumps, Pushes & Hits..."

Discussion for future improvements

(none)

Relationship to other features

List of features that need to be tested when this feature changes, and why.

Physics - collisions are handled by the physics engine.

User Guides

(none)