Difference between revisions of "Region"

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(#REDIRECT Land#Region)
 
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#REDIRECT [[Land#Region]]
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A named 256m x 256m (65,536 m²) area hosted by a single [[Sim | simulator process (sim)]].  In common usage, the term "simulator" or "sim" may also refer to a region, but in fact a single sim process can host mulitple regions.
 
There are two types of regions: Normal and Void.  There are two normal regions per server host CPU and four void regions per server host CPU.  Void regions support fewer prims and users{{Footnote|1={{slkb|4235|Information about Openspaces (Void Regions)}}|2={{Slkb|4235|Information about Openspaces (Void Regions)|no-link=*}}|handle=cpu}}.
 
For more information about server hosts, see the [http://blog.secondlife.com/?s=%22class+5%22 Second Life blog].
 
== Effects on Scripting ==
 
Scripts can detect the current region, and detect region changes, but these factors are normally separate from region coordinates. There is a delay associated with an object moving from one region to another, because the object and its script's states are serialized, sent to the new region, and then deserialized.
 
== Footnotes ==
{{Footnotes}}

Latest revision as of 11:51, 4 February 2009