Difference between revisions of "RegionSitTeleport"

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m (changed <0.0, 0.0, 0.0, 1.0> to ZERO_ROTATION)
m (Fix compile error (local variable 'id' was undef'd; replaced with 'sittingAvatar', which is the presumed intent))
Line 30: Line 30:
  
 
             llSetRegionPos(targetPosition);
 
             llSetRegionPos(targetPosition);
             llUnSit(id);
+
             llUnSit(sittingAvatar);
 
             llSetRegionPos(positionToReturnTo);
 
             llSetRegionPos(positionToReturnTo);
 
         }
 
         }

Revision as of 09:55, 12 January 2013

RegionSitTeleport

It's a very simple and clean script to make quick sit/unsit teleport to given position based on reading current prim's description. <lsl> //////////////////////////////////////////////////////// // Written by Vincent Nacon // Released into the Public Domain // I'm sick and tired of WarpPos and <0,0,0> bug. // Feb 26th 2012 ////////////////////////////////////////////////////////

//What to do? //Just place position (in vector form) where you want to drop avatar at in the prim's description.

default {

   changed(integer change)
   {
       vector targetPosition = (vector)llGetObjectDesc();
       key sittingAvatar = llAvatarOnSitTarget();
       if(sittingAvatar)
       {
           vector positionToReturnTo = llGetPos();
           llSetRegionPos(targetPosition);
           llUnSit(sittingAvatar);
           llSetRegionPos(positionToReturnTo);
       }
   }
   state_entry()
   {
       llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
   }

} </lsl>