Difference between revisions of "Resetting Scripts in a Large Build"

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(first draft)
 
m (fixed a few typos in the scripts and reformatted to improve readbility)
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<lsl>
<lsl>
default
default
{
{
state_entry()
    changed(integer change)
{
    {
//setup and do stuff
        if (change & CHANGED_REGION_START)
}
        {
            llOwnerSay("The regions has just restarted, resetting the script.");
            llResetScript();
        }
    }


changed(integer change)
    state_entry()
{
    {
if (change & CHANGED_REGION_START)
    //  setup and do stuff
{
        ;
llOwnerSay("The regions has just restarted, resetting the script.");
    }
llResetScript();
}
}
}
}
</lsl>
</lsl>


Line 35: Line 34:


<lsl>
<lsl>
//  some random negative number
integer chatChannel = -1324628;
//  could consider using a random string for the command to obscure the function
string chatCommand = "reset";


default
default
{
{
//  this script sends the command to reset the other scripts to reset.
//  change to use any trigger event that is suitable.


// this script sends the command to reset the other scripts to reset.
    touch(integer num_detected)
// change to use any trigger event that is suitable.
    {
 
        llRegionSay(chatChannel, chatCommand);// (3)
integer channel = -1324628; // some random negative number
    }
string command = "reset"; // could consider using a random string for the command to obscure the function
 
touch(integer num_detected)
{
llRegionsSay(channel, command); // (3)
}
 
}
}
</lsl>
</lsl>


<lsl>
<lsl>
//  some random negative number
integer chatChannel = -1324628;
//  could consider using a random string for the command to obscure the function
string chatCommand = "reset";


default
default
{
{
//  insert the listen into your scripts that need to reset on command


//insert the lisetn into your scripts that need to reset on command
    state_entry()
 
    {
integer channel = -1324628; //some random negative number
    // setup and do stuff
string command = "reset"; //could consider using a random string for the command to obscure the function
        llListen(chatChannel, "", NULL_KEY, chatCommand);
 
    }
state_entry()
{
//setup and do stuff
llListen(channel, "", NULL_KEY, command);
}
 
listen(integer channel, string name, key id, string message)
{
if (message == command) llResetScript();
}


    listen(integer channel, string name, key id, string message)
    {
        if (message == chatCommand)
            llResetScript();
    }
}
}
</lsl>
</lsl>


Line 84: Line 82:


<lsl>
<lsl>
//  some random negative number
integer chatChannel = -1324628;
//  could consider using a random string for the command to obscure the function
string chatCommand = "reset";


default
default
{
{
//  insert the listen into your scripts that need to reset on command


//insert the listen into your scripts that need to reset on command
    state_entry()
 
    {
integer channel = -1324628; //some random negative number
    // setup and do stuff
string command = "reset"; //could consider using a random string for the command to obscure the function
    llListen(chatChannel, "", NULL_KEY, chatCommand);
 
    }
state_entry()
{
//setup and do stuff
llListen(channel, "", NULL_KEY, command);
}


listen(integer channel, string name, key id, string message)
    listen(integer channel, string name, key id, string message)
{
    {
if (message == command) llSetTimer(llFrand(60)); //random timer within 60 seconds
        if (message == chatCommand)
}
//      {
 
        // random timer within [0.0, 60.0)
timer()
            llSetTimerEvent( llFrand(60.0) );
{
//      }
llResetScript();
    }
}


    timer()
    {
        llResetScript();
    }
}
}
</lsl>
</lsl>


Line 117: Line 118:


<lsl>
<lsl>
//  some random negative number
integer chatChannel = -1324628;
//  could consider using a random string for the command to obscure the function. "reset3" will trigger after 15 seconds.
string chatCommand = "reset3";


default
default
{
{
    state_entry()
    {
    //  setup and do stuff
        llListen(chatChannel, "", NULL_KEY, chatCommand);
    }


integer channel = -1324628; //some random negative number
    listen(integer channel, string name, key id, string message)
string command = "reset3"; //could consider using a random string for the command to obscure the function. "reset3" will trigger after 15 seconds.
    {
 
        if (message == chatCommand)
state_entry()
            llResetScript();
{
    }
//setup and do stuff
llListen(channel, "", NULL_KEY, command);
}
 
listen(integer channel, string name, key id, string message)
{
if (message == command) llResetScript();
}
 
}
}
</lsl>
</lsl>


----
----
Return to [[Good_Building_Practices]]
Return to [[Good_Building_Practices]]

Revision as of 13:35, 31 October 2012

If you have a complex build, perhaps sim wide and you need to reset all of the scripts, there isn't an easy way to do this, say from from parcel properties or the region tools.

This presents a few startegies for providing this ability but it does require some forethought.

Region Restart

Detect region restart and restart script.

(or other event)

<lsl> default {

   changed(integer change)
   {
       if (change & CHANGED_REGION_START) 
       {
           llOwnerSay("The regions has just restarted, resetting the script.");
           llResetScript();
       }
   }
   state_entry()
   {
   //  setup and do stuff
       ;
   }

} </lsl>

Listener - restart on command

Listen for instruction and restart script.

<lsl> // some random negative number integer chatChannel = -1324628;

// could consider using a random string for the command to obscure the function string chatCommand = "reset";

default { // this script sends the command to reset the other scripts to reset. // change to use any trigger event that is suitable.

   touch(integer num_detected)
   {
       llRegionSay(chatChannel, chatCommand);//  (3)
   }

} </lsl>

<lsl> // some random negative number integer chatChannel = -1324628;

// could consider using a random string for the command to obscure the function string chatCommand = "reset";

default { // insert the listen into your scripts that need to reset on command

   state_entry()
   {
   //  setup and do stuff
       llListen(chatChannel, "", NULL_KEY, chatCommand);
   }
   listen(integer channel, string name, key id, string message)
   {
       if (message == chatCommand)
           llResetScript();
   }

} </lsl>

Random Staggered Reset

Script load on the sim may be a concern, if so you could use a random timer in the target script to stagger the reset as follows:

<lsl> // some random negative number integer chatChannel = -1324628;

// could consider using a random string for the command to obscure the function string chatCommand = "reset";

default { // insert the listen into your scripts that need to reset on command

   state_entry()
   {
   //  setup and do stuff
   llListen(chatChannel, "", NULL_KEY, chatCommand);
   }
   listen(integer channel, string name, key id, string message)
   {
       if (message == chatCommand)

// {

       //  random timer within [0.0, 60.0)
           llSetTimerEvent( llFrand(60.0) );

// }

   }
   timer()
   {
       llResetScript();
   }

} </lsl>


If you need to stagger the resets, perhaps because the order the sxripts start is imortant, use different commands with appropriate pauses between start commands, such as:

<lsl> // some random negative number integer chatChannel = -1324628;

// could consider using a random string for the command to obscure the function. "reset3" will trigger after 15 seconds. string chatCommand = "reset3";

default {

   state_entry()
   {
   //  setup and do stuff
       llListen(chatChannel, "", NULL_KEY, chatCommand);
   }
   listen(integer channel, string name, key id, string message)
   {
       if (message == chatCommand)
           llResetScript();
   }

} </lsl>


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