Difference between revisions of "Second Life Railroad"

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Second Life Railroad ( [[Acronyms|SLRR]] ) runs over more then 60 sims on the Heterocera Atoll (Northern) Continent.
Second Life Railroad ( [[Acronyms|SLRR]] ) runs over more then 60 sims on the Heterocera Atoll (Northern) Continent.
Anyone with a vehicle designed to run on the SLRR tracks can use this public facility. Along the railway line there are many [[#SLRR Stations|stations]] where you can rez a train to start a journey.
Any Resident may use this public facility for any purpose consistent with the SL CS/TOS. Along the railway line there are many [[#SLRR Stations|stations]] where you can rez a train to start a journey.


The track-building and maintenance are provided by the Linden Maintenance group (usually Michael Linden, currently) and the Linden Department of Public works [[LDPW]].
The track-building and maintenance are provided by the Linden Maintenance group (usually Michael Linden, currently) and the Linden Department of Public works [[LDPW]].


SL residents can operate trains on the SLRR and [[#Other Railway initiatives|other railroads]], much as anyone can operate a car on the roads in SL.
SL residents can operate trains on the SLRR and [[#Other Railway initiatives|other railroads]], much as anyone can operate a car on the roads in SL.<BR>
Residents have been using the SLRR as it is now since 2005. There are many train builders in SL that make a wide variety of trains using several different methods for locomotion. The current SLRR track standards support all types of trains. Already many residents have personal trains they use on the SLRR. Using the SLRR with its current standard is simple to understand and accessible to residents and builders of all skill levels.
 
The SLRR was originally designed to work under the prevailing conditions in SL. No formal standards for its design were ever published until now. Many changes have occurred in SL since that time, and there is work underway to establish formal standards to guide Resident rail content creation for use on the SLRR. This work was started on the 18th of August 2010 during a LDPW led Railway Brown Bag meeting with the Rail community.
   
   
The SLRR standards for [[Second_Life_Railroad/SLRR_standards#Guidance|guidance]] and [[Second_Life_Railroad/SLRR_standards#Gage|track]] will enable residents develop suitable vehicles.<BR>
Standards for [[Second_Life_Railroad/SLRR_standards#Guidance|guidance]] and [[Second_Life_Railroad/SLRR_standards#Gage|track]] will enable residents develop suitable vehicles.<BR>
Other rail networks may use different standards. Their owners are encouraged to make their standards public if these networks allow the public use them with their own rolling stock.
Other rail networks may use different standards. Their owners are encouraged to make their standards public if these networks allow the public use them with their own rolling stock.<BR>
 
The Standards, as published on these and following pages, are general measurements taken from in-world.  
Standards have been established in-world as well as on these wiki pages. And residents have been using the SLRR for years. There are many train builders in SL that make a wide variety of trains using several different methods for locomotion. The current SLRR track standards support all types of trains. Already many residents have personal trains they use on the SLRR. Using the SLRR with its current standard is simple to understand and accessible to residents and builders of all skill levels.  
 
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Revision as of 15:12, 19 August 2010

SLRR wikilogo.png


Description

This entry is a description of the Second Life Railroad ( SLRR ) on the Heterocera Atoll continent.

Please use the Talk page to add your comments, ideas and suggestions. Please do not add them in this text directly.

SLRR

Second Life Railroad ( SLRR ) runs over more then 60 sims on the Heterocera Atoll (Northern) Continent. Any Resident may use this public facility for any purpose consistent with the SL CS/TOS. Along the railway line there are many stations where you can rez a train to start a journey.

The track-building and maintenance are provided by the Linden Maintenance group (usually Michael Linden, currently) and the Linden Department of Public works LDPW.

SL residents can operate trains on the SLRR and other railroads, much as anyone can operate a car on the roads in SL.
Residents have been using the SLRR as it is now since 2005. There are many train builders in SL that make a wide variety of trains using several different methods for locomotion. The current SLRR track standards support all types of trains. Already many residents have personal trains they use on the SLRR. Using the SLRR with its current standard is simple to understand and accessible to residents and builders of all skill levels.

The SLRR was originally designed to work under the prevailing conditions in SL. No formal standards for its design were ever published until now. Many changes have occurred in SL since that time, and there is work underway to establish formal standards to guide Resident rail content creation for use on the SLRR. This work was started on the 18th of August 2010 during a LDPW led Railway Brown Bag meeting with the Rail community.

Standards for guidance and track will enable residents develop suitable vehicles.
Other rail networks may use different standards. Their owners are encouraged to make their standards public if these networks allow the public use them with their own rolling stock.
The Standards, as published on these and following pages, are general measurements taken from in-world.

History

The SLRR dates back to 2005 when Linden Lab created railroad tracks on the 2nd continent they made. On the SLRR history page you can find out more how railroad became what it is to date.

SLRR Stations

Stations with a number are official Linden lab SLRR station.
Stations with a '-' are "points of interest". These are picked at random by the creator of the map, Stryker Jenkins.
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Second Life Railroad map (creator: Stryker Jenkins)

--- Heterocera Main line

1 Tuliptree Station🖈
- VRC HQ Tuliptree🖈
2 Calleta "Hobo" Station🖈
- Train & Rail Museum🖈
3 Neumoegen Station🖈
4 Achemon Station🖈
- VRC Station🖈
5 Obscure Station🖈
6 Epirrhoe Station🖈
7 Jubata Station🖈
8 Spini Station🖈
- VRC Athetis Station🖈
9 Lunalis Station🖈
- Tagiri Station🖈
10 Foxglove Station🖈
-- H8 Motors Express🖈
11 Clearwing Station🖈
12 Crenulate Station🖈
-- VRC Pini Yard🖈
13 Aglia Station🖈
-- Celerio Station🖈
-- VRC Velox Station🖈
14 Tenera Station🖈
15 Zale Station🖈
16 Bhaga Station🖈
-- Urban Getto🖈

--- Maritime branch line

17 Vicina Dock🖈
18 Dubia Station🖈
-- Andiana City🖈
19 Crumbi Junction🖈

--- North Coast branch line

20 Pawpaw Junction🖈
21 Tussock railyard🖈
-- VRC Freight yard🖈
22 Malacosoma crossover🖈
-- VRC Malacosoma station🖈
23 Melanthia station🖈
24 Spangle station🖈

--- Mountain branch line

25 Leafroller station🖈

--- Northern branch line (option)

Other Railway initiatives

There are several other standard gage railroads in SL, some on private land, some on Linden land. This is list of some other examples of large multi sim networks with different sets of guidance, control and track system. The different systems are not necessarily compatible with SLRR standards.

Source

The above information was initially collected by members of the Virtual Railway Consortium Tuliptree (107, 131, 30) with the help of Stryker Jenkins, Moundsa Mayo. Qie Niangao and Kitto Flora.

Additions have been provided by Jer Straaf and others associated with other SLRR related groups.

Michael Linden provided the official branch line names.