Self-Destruction

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Revision as of 21:13, 7 September 2007 by Huney Jewell (talk | contribs) (It's an example, not really a script)
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Change the number in llSetTimerEvent(30.0) to set the time, in seconds, that it will take for the object to disappear.

Script

// Davada Gallant (John Girard), WWIIOLers
// 30-second self destructor

default
{
    state_entry()
    {
        //upon creation, immediately start the timer
        ''llSetTimerEvent(30.0)'';
    }

    //once the timer ticks off, kill the object
    timer()
    {
        llDie();   
    }
}