Self-Destruction
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Change the number in llSetTimerEvent(30.0) to set the time, in seconds, that it will take for the object to disappear.
Script
// Davada Gallant (John Girard), WWIIOLers
// 30-second self destructor
default
{
state_entry()
{
//upon creation, immediately start the timer
llSetTimerEvent(30.0); // Change this to set time in seconds
}
//once the timer ticks off, kill the object
timer()
{
llDie();
}
}