Difference between revisions of "Show Look At"
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(Minor style tweaks, video added I like the table.) |
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Thanks to Richard Linden for this info on what the different colors mean: | Thanks to Richard Linden for this info on what the different colors mean: | ||
<!-- The colors came from the viewer source in newview/llhudeffectlookat.cpp, translated to hex RGB for here. --> | |||
{{{!}}class="wikitablecollapsible" {{Prettytable|style=margin-top:0;}} | {{{!}}class="wikitablecollapsible" {{Prettytable|style=margin-top:0;}} | ||
{{!}}-{{Hl2}} | {{!}}-{{Hl2}} | ||
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|'''Nothing''' | |'''Nothing''' | ||
|dark gray | |dark gray | ||
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Revision as of 15:26, 14 April 2010
Help Portal: |
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To use Show Look At, enable Advanced menu > Character > Show Look At.
Thanks to Richard Linden for this info on what the different colors mean:
Attention | Color | Description | |
---|---|---|---|
Nothing | dark gray | ||
AutoListen | light gray | look at avatars and objects that are talking around you | |
FreeLook | blue | follow the mouse cursor | |
Respond | black | look at someone when typing a response to them | |
Hover | green | look at the object your mouse is hovering over, when hover tips enabled | |
Conversation | dark blue | look at someone after clicking on them | |
Select | pink | look at the selected (right-clicked) object | |
Focus | purple | look at the alt-zoom target | |
Mouselook | yellow | follow cursor in mouselook |
There are various values that control how long these lookats are valid, how they prioritize relative to each other, what the percentage chance of them triggering is, etc. You can find the settings in character/attentions.xml
(for example, C:\Program Files\SecondLife\character\attentions.xml
).
This video shows how Show Look At works in action:
<videoflash type="vimeo">4168630|640|480</videoflash>