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- 13:19, 25 March 2014 diff hist +755 User talk:Aleric Inglewood →Finding coordinate systems
- 13:09, 25 March 2014 diff hist +2 User talk:Aleric Inglewood →Finding coordinate systems
- 13:08, 25 March 2014 diff hist +197 User talk:Aleric Inglewood →About Coordinate Systems and Rotations
- 13:06, 25 March 2014 diff hist −1 User talk:Aleric Inglewood →Direction vectors
- 13:06, 25 March 2014 diff hist +2,185 User talk:Aleric Inglewood →About Coordinate Systems and Rotations
- 10:17, 23 March 2014 diff hist +639 User talk:Aleric Inglewood →Scaling coordinate systems
- 10:07, 23 March 2014 diff hist +2,283 User talk:Aleric Inglewood →Scaling coordinate systems
- 09:23, 23 March 2014 diff hist +2,227 User talk:Aleric Inglewood →About Coordinate Systems and Rotations
- 08:05, 23 March 2014 diff hist +122 Talk:Rotation →Adding Rotations
- 18:16, 22 March 2014 diff hist 0 LlDetectedTouchNormal The correct formula is T = B x N.
- 18:03, 22 March 2014 diff hist +14 LlDetectedTouchBinormal The documentation wrongly stated that the binormal points in the U direction; that is the 'Tangent'. Instead the return binormal (correctly) points in the positive V (or T) direction of tangent space.
- 11:53, 22 March 2014 diff hist +230 User talk:Aleric Inglewood →Converting between coordinate systems
- 09:42, 22 March 2014 diff hist −4 User talk:Aleric Inglewood →The fourth dimension
- 09:21, 21 March 2014 diff hist −161 User talk:Aleric Inglewood →The fourth dimension
- 10:07, 20 March 2014 diff hist +174 User talk:Aleric Inglewood →The fourth dimension
- 10:08, 19 March 2014 diff hist −19 User talk:Aleric Inglewood →About Coordinate Systems and Rotations
- 10:05, 19 March 2014 diff hist +32 User talk:Aleric Inglewood →The fourth dimension
- 09:59, 19 March 2014 diff hist +2,061 User talk:Aleric Inglewood →LSL functions
- 09:20, 19 March 2014 diff hist +47 User talk:Aleric Inglewood →LSL functions
- 09:16, 19 March 2014 diff hist +266 User talk:Aleric Inglewood →LSL functions