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  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 11:19, 30 December 2015
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    37 KB (5,049 words) - 08:50, 19 December 2012
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    44 KB (6,060 words) - 08:50, 19 December 2012
  • ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it ...z (kelly.linden)</b><nowiki>: land-scanning-bots end up being heavy on the LSL system.</nowiki></font>
    33 KB (4,991 words) - 15:37, 9 January 2012
  • ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it ...z (kelly.linden)</b><nowiki>: land-scanning-bots end up being heavy on the LSL system.</nowiki></font>
    33 KB (5,003 words) - 10:51, 10 January 2012
  • [2014/01/16 15:36] Margithe: i don't have it so i'm all happy. At least that rules out one factor of my crashing (it's not because additional texture load) [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e
    25 KB (3,608 words) - 17:13, 16 January 2014
  • * New LSL function integer [[llSetRegionPos]](vector position) ...move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
    28 KB (4,160 words) - 18:56, 21 January 2012
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    117 KB (18,221 words) - 01:16, 1 July 2021
  • ...normal;"|Quite often "griefers" are people that don't care about local sim rules and fail to pay attention/respect to the admins that inform them of their f ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...5a><b>Davido Chrome</b><nowiki>: So basically just a way to change texture parameters to an allready applied texture?</nowiki></font>
    34 KB (5,442 words) - 17:22, 20 April 2012
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...800b2><b>Arawn Spitteler</b><nowiki>: Try and see, as Ashiri says. Are the rules viewer or server side?</nowiki></font> ...>: They must be enforced server-side, otherwise it's pointless to have the rules</nowiki></font>
    45 KB (7,000 words) - 09:27, 10 March 2011
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> [12:06] <font color=#b20058><b>Motor Loon</b><nowiki>: "Rules of the game"</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • ...iki>: Simon, any chance we'll see LSL control for the rest of the lighting parameters, i.e. the ones that make a light a projector?</nowiki></font> ...them differently. It makes the code more complicated and full of special rules. I do understand they're cheaper in cost and that's a good thing</nowiki
    31 KB (4,880 words) - 13:48, 1 April 2014
  • ...our yesterday and implemented a mini-feature I've always wanted -- pasting LSL function signatures in the script editor</nowiki></font> ...r=#000f44><b>Simon Linden</b><nowiki>: It works like this ... type out the LSL function you want, double click it, wait for the tooltip, press tab, and yo
    41 KB (6,500 words) - 17:54, 17 July 2012
  • ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach ...owiki>: No, I mean Estate Managers should be able to change the per-parcel parameters.</nowiki></font>
    55 KB (8,753 words) - 16:19, 28 August 2013
  • ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it ...=100% style=" padding:0 3px;"|land-scanning-bots end up being heavy on the LSL system.
    75 KB (9,591 words) - 16:44, 22 March 2011

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