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- ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for79 KB (13,131 words) - 11:19, 30 December 2015
- ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks47 KB (6,767 words) - 16:20, 6 October 2011
- ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)47 KB (6,673 words) - 15:46, 19 January 2012
- ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.26304737 KB (5,049 words) - 08:50, 19 December 2012
- ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].44 KB (6,060 words) - 08:50, 19 December 2012
- ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it ...z (kelly.linden)</b><nowiki>: land-scanning-bots end up being heavy on the LSL system.</nowiki></font>33 KB (4,991 words) - 15:37, 9 January 2012
- ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it ...z (kelly.linden)</b><nowiki>: land-scanning-bots end up being heavy on the LSL system.</nowiki></font>33 KB (5,003 words) - 10:51, 10 January 2012
- [2014/01/16 15:36] Margithe: i don't have it so i'm all happy. At least that rules out one factor of my crashing (it's not because additional texture load) [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e25 KB (3,608 words) - 17:13, 16 January 2014
- * New LSL function integer [[llSetRegionPos]](vector position) ...move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.28 KB (4,160 words) - 18:56, 21 January 2012
- {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU117 KB (18,221 words) - 01:16, 1 July 2021
- ...normal;"|Quite often "griefers" are people that don't care about local sim rules and fail to pay attention/respect to the admins that inform them of their f ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f27 KB (3,595 words) - 16:25, 6 August 2009
- ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...5a><b>Davido Chrome</b><nowiki>: So basically just a way to change texture parameters to an allready applied texture?</nowiki></font>34 KB (5,442 words) - 17:22, 20 April 2012
- ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>54 KB (8,372 words) - 07:52, 21 September 2011
- ...800b2><b>Arawn Spitteler</b><nowiki>: Try and see, as Ashiri says. Are the rules viewer or server side?</nowiki></font> ...>: They must be enforced server-side, otherwise it's pointless to have the rules</nowiki></font>45 KB (7,000 words) - 09:27, 10 March 2011
- ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> [12:06] <font color=#b20058><b>Motor Loon</b><nowiki>: "Rules of the game"</nowiki></font>39 KB (5,958 words) - 17:49, 27 September 2011
- ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w55 KB (8,639 words) - 12:16, 13 December 2011
- ...iki>: Simon, any chance we'll see LSL control for the rest of the lighting parameters, i.e. the ones that make a light a projector?</nowiki></font> ...them differently. It makes the code more complicated and full of special rules. I do understand they're cheaper in cost and that's a good thing</nowiki31 KB (4,880 words) - 13:48, 1 April 2014
- ...our yesterday and implemented a mini-feature I've always wanted -- pasting LSL function signatures in the script editor</nowiki></font> ...r=#000f44><b>Simon Linden</b><nowiki>: It works like this ... type out the LSL function you want, double click it, wait for the tooltip, press tab, and yo41 KB (6,500 words) - 17:54, 17 July 2012
- ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach ...owiki>: No, I mean Estate Managers should be able to change the per-parcel parameters.</nowiki></font>55 KB (8,753 words) - 16:19, 28 August 2013
- ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it ...=100% style=" padding:0 3px;"|land-scanning-bots end up being heavy on the LSL system.75 KB (9,591 words) - 16:44, 22 March 2011