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- ...08] [[User:Oskar Linden|Oskar Linden]]: I was having fun with some of the LSL for that the other dau * [15:24] [[User:Kelly Linden|Kelly Linden]]: Upgrading the LSL mono engine to Mono 2.6.746 KB (6,867 words) - 14:54, 4 November 2010
- * New LSL function integer [[llSetRegionPos]](vector position) * [15:35] Theresa Tennyson: So if you tell us you have to de-rezz us?31 KB (4,724 words) - 17:17, 5 January 2012
- ** New Script Profiling LSL Functions *** Fix for SVC-7015 "Vehicle Physics Issues with Magnum 11.05.31.231501"112 KB (13,939 words) - 14:30, 7 July 2011
- [12:19] <font color=#c5b100><b>Honza Noyes</b><nowiki>: Will there be any new LSL functions related to groups?</nowiki></font> [12:20] <font color=#a50063><b>Qie Niangao</b><nowiki>: with LSL interface to it, many of those special-case features could be implemented e65 KB (10,576 words) - 17:15, 1 July 2013
- ...repair broken vehicles a "workaround" was introduced to reduce the effect: vehicle collision events get special scrutiny and some collision events are removed ...Also, the aforementioned workaround for vehicles has been removed, so some vehicle behavior may change. Besides a reduction of vehicles penetrating obstacles281 KB (34,813 words) - 11:59, 28 April 2011
- *** Fix for SCR-99 "vehicle script slaiding again as did on previous update" "You have to fix the freeze on de-rez as well as the freeze on rez"34 KB (5,193 words) - 14:31, 23 June 2011
- ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio ||Physics weight for a vehicle32 KB (4,706 words) - 11:44, 27 February 2024