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  • <string>upload</string>
    444 bytes (75 words) - 21:28, 1 November 2010
  • <llsd><map><key>state</key><string>upload</string><key>uploader</key><string>https://sim3507.agni.lindenlab.com:12043
    613 bytes (92 words) - 03:14, 10 June 2008
  • Verify that models with properly named LOD and Phys content upload correctly and that new features for debugging mesh upload function correctly.
    2 KB (331 words) - 10:36, 20 August 2014
  • === Upload rigged mesh to Second Life ===
    411 bytes (54 words) - 12:26, 1 February 2011
  • * [[Mesh_Import_test]] Everything about the Mesh upload window. ** Verify bulk upload fails for meshes.
    2 KB (356 words) - 22:22, 10 July 2014
  • <string>upload</string>
    562 bytes (80 words) - 22:58, 3 October 2008
  • <llsd><map><key>state</key><string>upload</string><key>uploader</key><string>https://sim3507.agni.lindenlab.com:12043
    510 bytes (84 words) - 09:40, 15 June 2008
  • * Upload the two textures to SL, rez a prim, apply the textures, resize, and there y ; Upload
    4 KB (620 words) - 19:31, 16 August 2008
  • *ID - Randomly generated LLUUID. The AssetID of the upload is computed by taking the MD5 hash of this ID and the SecureSessionID, so b ...bytes) this is the raw asset data. If multiple packets need to be sent to upload this asset, AssetData is empty
    1 KB (178 words) - 11:58, 22 July 2008
  • {{Viewerhelp:Upload de modelo - Física}}
    185 bytes (29 words) - 19:04, 21 September 2011
  • The Photo Album folder is the default folder for textures that you upload via the [[Snapshots OS|Snapshot]] feature. However, if you give a Photo to [[Asset Upload]]
    561 bytes (77 words) - 15:28, 6 August 2008
  • * Texture's upload
    590 bytes (53 words) - 14:54, 13 August 2008
  • ...idor, custo do [[Mesh/Prim equivalence|equivalente em prims]] e o preço do upload. {{:Viewerhelp:Upload de modelo - nível de detalhamento}}
    2 KB (263 words) - 16:47, 28 September 2011
  • "You can only upload textures of a certain format and size."
    207 bytes (33 words) - 20:55, 16 July 2008
  • * Asset upload (Images, Meshes, Animations) ...ickr, Upload button does not grey out when upload is in progress, clicking Upload more then once results in all images failing to post.
    2 KB (279 words) - 10:08, 9 October 2015
  • The first step is to get a mesh file that you want to upload to Second Life. Second Life's mesh import is able to read COLLADA (".dae") == Upload the mesh file to Second Life ==
    4 KB (615 words) - 12:58, 1 January 2013
  • ...mporary animation uploads to allow for in-world adjustments prior to final upload? [[User:Aki Shichiroji|Aki Shichiroji]] 07:36, 23 July 2012 (PDT) ...s not just white and hard to tell apart, also if you set the scale of your upload (like to 10) it wont fit in the preview window, some autozoom would be nice
    783 bytes (136 words) - 07:08, 30 July 2012
  • #: Upload Model ダイアログウィンドウが開きます。 #:[[File:Mesh_upload_model_show_physics.png|300px|Upload Model window with Show Physics checkbox]]
    7 KB (265 words) - 18:39, 11 February 2011
  • * {{jira|VWR-2257}} - Votes: 1 - Upload Animation window, crash after moving frame slider with In percentage set - * {{jira|VWR-2211}} - Votes: 0 - 64bit processor systems Crash when tyring to upload - {{User|JohnnyDead Graves}}
    2 KB (236 words) - 16:02, 29 August 2007
  • Use the '''Upload Model''' window to upload COLLADA (.dae) files to Second Life. This window includes three tabs and p ...sts, its [[Mesh/Prim equivalence|prim equivalent]] cost, and the resulting upload fee.
    1 KB (234 words) - 11:10, 15 November 2011

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