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  • Articles in this category for LSL manipulation of materials.
    7 members (0 subcategories, 0 files) - 11:32, 10 December 2023

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  • ...{{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} |p1_type=string|p1_name=material
    1 KB (178 words) - 05:47, 17 February 2024
  • {{LSL Constant ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function.
    1 KB (149 words) - 15:29, 5 October 2022
  • |inject-2={{LSL Function/inventory|material|uuid=true|type=material|full=*}}{{LSL Function/link-face|link|face}} |p2_type=string|p2_name=material
    1 KB (186 words) - 05:49, 17 February 2024
  • {{LSL Constant |value={{LSL Hex|0x1000}}
    1 KB (132 words) - 09:55, 29 August 2023
  • |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL |return_text=that is the Material on '''face'''
    2 KB (217 words) - 08:23, 25 August 2023
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (163 words) - 15:34, 22 November 2023
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (169 words) - 07:26, 11 April 2021
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (258 words) - 12:28, 10 July 2022
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (190 words) - 15:45, 22 November 2023
  • {{!}}{{LSL Const/ja|OPT_OTHER|integer|-1|c=Attachments, Linden trees & grass}} {{!}}{{LSL Const/ja|OPT_LEGACY_LINKSET|integer|0|c=Movable obstacles, movable phantoms
    1 KB (142 words) - 00:37, 21 December 2015
  • {{!}}{{LSL Const|OPT_OTHER|integer|-1|c=Attachments, Linden trees & grass}} {{!}}{{LSL Const|OPT_LEGACY_LINKSET|integer|0|c=Movable obstacles, movable phantoms, p
    1 KB (138 words) - 22:00, 20 November 2012
  • ...RIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} {{LSL Constant
    2 KB (268 words) - 11:30, 8 August 2012
  • {{LSL Constant {{LSL DefineRow||[[PRIM_TEXTURE]]|}}
    1 KB (148 words) - 15:30, 5 October 2022
  • ...f:{{{sortable|}}}<noinclude>1</noinclude>||colspan="2"}} {{!}} {{LSL Param|material}}&nbsp;Flags ! colspan="1" title="Default Material Friction" {{!}} [[FRICTION|Friction]]
    2 KB (208 words) - 14:34, 8 August 2012
  • ...ail of [[PBR_Materials|PBR materials]], which only makes sense when a glTF material is applied to a face of a prim. A glTF override is a collection of changes applied on top of a glTF material asset, plus texture transforms.
    4 KB (495 words) - 17:20, 22 December 2023
  • <noinclude>{{Multi-lang|category=LSL}}</noinclude>{{LSLインジェクションテスト}}{{#if: ...よって摩擦と反発のデフォルト値が異なります。|プリムの材料(PRIM_MATERIAL)によって摩擦と反発のデフォルト値が異なります。|handle=material}}
    4 KB (268 words) - 15:36, 22 November 2023
  • ...PRIM_MATERIAL|integer|2|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's material}}}} }}{{LSL Constant
    4 KB (427 words) - 16:42, 23 January 2015
  • {{!}} {{LSL Const|INVENTORY_NONE|integer|-1|c=Item does not exist.}} {{!}} {{LSL Const|INVENTORY_ALL|integer|-1|c=Any inventory type.}}
    2 KB (191 words) - 17:27, 23 March 2023
  • ...RIM_RENDER_MATERIAL|integer|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true|<noinclude>*</noinclude>}}|full={{{remo
    4 KB (543 words) - 17:00, 12 April 2024
  • {{Multi-lang}}{{LSL Header/ja}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    5 KB (248 words) - 14:41, 8 April 2010
  • ...RIM_RENDER_MATERIAL|integer|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true|<noinclude>*</noinclude>}}|full={{{remo
    4 KB (552 words) - 01:00, 8 October 2023
  • <noinclude>{{Multi-lang|category=LSL}}</noinclude>{{LSL Injection Test}}{{#if: ...on and restitution depend upon the prim's material (PRIM_MATERIAL).|handle=material}}
    4 KB (459 words) - 19:28, 22 August 2012
  • ...ds to [[LSL]] this has more to do with {{LSLGC|Bump Mapping}} than {{LSLGC|Material|Materials}} which deals with physical properties.
    6 members (0 subcategories, 0 files) - 04:34, 1 December 2023
  • ...e to just use [[:Category:LSL Physics]] instead of [[:Category:LSL Physics/Material]]? --[[User:Pedro Oval|Pedro Oval]] 22:34, 23 January 2012 (PST) :[[:Category:LSL Physics/Material]] (as it hasn't been created yet) is just an idea for a category, it can be
    2 KB (338 words) - 12:01, 14 March 2012
  • {{!}} {{LSL Hex|0x001|1}} {{!}} {{LSL Hex|0x002|2}}
    2 KB (266 words) - 13:47, 11 October 2023
  • ...{{sortable|}}}<noinclude>1</noinclude>||colspan="2"}} {{!}} {{LSL Param/ja|material|素材}}&nbsp;フラグ {{LSL ConstTB/ja|PRIM_MATERIAL_STONE|integer|0|m=3|s3=colspan="4"|c=石材}}
    2 KB (194 words) - 15:41, 22 November 2023
  • }}{{LSL Constant/ja
    4 KB (369 words) - 06:22, 25 February 2016
  • {{#vardefine:alpha_mode_const|{{LSL Const|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} di {{!}} {{LSL Const|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as though
    4 KB (600 words) - 16:25, 23 January 2015
  • {{#vardefine:alpha_mode_const|{{LSL Const/ja|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} {{!}} {{LSL Const/ja|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as tho
    4 KB (624 words) - 01:11, 8 October 2023
  • {{otheruses4|textures|[[LSL]] related info|:Category:LSL Texture|opensource specs|Textures (OS)}} ...can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put
    829 bytes (122 words) - 16:44, 2 January 2016
  • ...the order of the parts around. This page had just died in variables, with material that was repeated elsewhere in the tutorial. Moved "events" to events, and ::Reordered the parts and adjusted the template [[Template:LSL Wikibook Index]] reordering the sections more in line with the structure of
    715 bytes (111 words) - 18:15, 7 July 2012
  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (781 words) - 04:16, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (783 words) - 06:07, 30 November 2023
  • {{LSL Header{{#var:lang}}}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    4 KB (508 words) - 05:31, 28 July 2012
  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (871 words) - 06:05, 30 November 2023
  • || [[LSL Protocol/AutoBahn|AutoBahn]] || [[LSL Protocol/ListMessage|ListMessage]]
    4 KB (496 words) - 05:32, 28 July 2012
  • ...then re-rez itself when deleted, making it impossible to remove offensive material from a parcel without first turning of scripts, then deleting it, th turnin where action is a list of lsl allowed function to do on unrezzing(i.e. excluding self re-rezzing)
    924 bytes (146 words) - 20:42, 4 July 2013
  • ...M_GLTF_ALPHA_MODE_OPAQUE|integer|0|c=Ignore the alpha value and render the material as opaque.}} {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_BLEND|integer|1|c=Render the material with transparency determined by the alpha value. Blending is done in linear
    33 KB (4,159 words) - 10:41, 1 May 2024
  • {{!}}{{LSL Const/ja|OBJECT_NAME|integer|1|c=プリムの名前を取得します。}} {{!}}{{LSL Const/ja|OBJECT_DESC|integer|2|c=プリムの説明を取得します。}}
    21 KB (1,483 words) - 01:51, 8 October 2023
  • {{!}} [&nbsp;{{#var:name_const}}, [[string/ja|string]]&nbsp;{{LSL Param/ja|name}}&nbsp;] {{!}} [&nbsp;{{#var:desc_const}}, [[string/ja|string]]&nbsp;{{LSL Param/ja|description}}&nbsp;]
    35 KB (4,325 words) - 01:27, 8 October 2023
  • {{!}}{{LSL Const|OBJECT_NAME|integer|1|c=Gets the prim's name.}} {{!}}[[string]] {{LSL PL|type=string|name}}
    18 KB (2,503 words) - 10:11, 1 May 2024
  • {{!}}{{LSL Hex||1|chars=2}} {{!}}{{LSL Hex||2|chars=2}}
    8 KB (1,119 words) - 15:26, 10 October 2023
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (747 words) - 13:38, 24 January 2015
  • {{!}}{{LSL Hex||1|chars=2}} {{!}}{{LSL Hex||2|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • Skills: Programming, Scripting, Building, Sculpting, Mesh modeling, Material mapping, UV mapping, "Seamless" Texturing, User interface design(HUDs), Ani == LSL ==
    3 KB (521 words) - 17:11, 4 January 2016
  • {{LSL Header}} <lsl>
    4 KB (390 words) - 14:12, 11 June 2011
  • {{Otheruses4‎|primitives|[[LSL/ja]] related information|:Category:LSL Prim/ja}} プリムの [[material|素材]] 属性には 7 種類あります。これらは摩擦やデフォ
    6 KB (221 words) - 06:20, 27 April 2010
  • ...moving and interactive characters within Second Life. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move *Character - an object that uses a Pathfinding LSL function.
    3 KB (419 words) - 19:04, 27 August 2012
  • {{!}} [&nbsp;{{LSL Const/fr|PRIM_TYPE|integer|9}}, [[integer/fr|integer]]&nbsp;{{HoverText|cod {{!}} [&nbsp;{{LSL Const/fr|PRIM_MATERIAL|integer|2}}, [[integer/fr|integer]]&nbsp;{{HoverText
    22 KB (3,124 words) - 23:47, 16 May 2012

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