INVENTORY TEXTURE - Second Life Wiki

INVENTORY TEXTURE

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Contents

Description

Constant: integer INVENTORY_TEXTURE = 0;

The integer constant INVENTORY_TEXTURE has the value 0

Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.

Examples

//Gives inventory only to agents with the same active group
default
{
    touch_start(integer total_number)
    {
        integer number = 0;
        do
        {
            if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
                llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_TEXTURE,0));
            else
                llSay(0, "Wrong active group!");
        }while(total_number > ++number);
    }
}

Deep Notes

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