PRIM TEXTURE
From Second Life Wiki
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Tutorials |
Contents |
Description
! Constant: integer PRIM_TEXTURE = 17;The integer constant PRIM_TEXTURE has the value 17
Used to get or set the texture settings of a prim's face.
llSetPrimitiveParams
[ PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rot ]| • integer | face | – | face number or ALL_SIDES | |
| • string | texture | – | a texture in the prim's inventory or UUID | |
| • vector | repeats | – | x and y range from 0.0 to 100, or -0.0 to -100 in 0.01 increments. Negative values flip the texture (z is ignored) | |
| • vector | offsets | – | x and y range from -1 to 1 (z is ignored) | |
| • float | rot | – | angle in radians |
Used with llSetPrimitiveParams & llSetLinkPrimitiveParams.
Caveats
- If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If texture is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
texture Constants
The following constants can (optionally) be used for the texture value: TEXTURE_BLANK, TEXTURE_DEFAULT, TEXTURE_MEDIA, TEXTURE_PLYWOOD and TEXTURE_TRANSPARENT.
Examples
llSetPrimitiveParams([ PRIM_TEXTURE, ALL_SIDES, "5748decc-f629-461c-9a36-a35a221fe21f", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0 ]); llSetPrimitiveParams([ PRIM_TEXTURE, ALL_SIDES, llGetInventoryName(INVENTORY_TEXTURE, 0), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0 ]); llSetPrimitiveParams([ PRIM_TEXTURE, 0, TEXTURE_PLYWOOD, <2.0, 5.0, 0.0>, <0.1, 0.2, 0.0>, 1.0 ]);
Set Issues
| | | SVC-914 | [c] | CHANGED_TEXTURE is not triggered when texture is changed via script |
llGetPrimitiveParams
llGetPrimitiveParams([ PRIM_TEXTURE, integer face ]);Returns the list [ string texture, vector repeats, vector offsets, float rot ]
| • integer | face | – | face number or ALL_SIDES | ||
| | |||||
| • string | texture | – | a texture in the prim's inventory or UUID | ||
| • vector | repeats | – | x and y range from 0.0 to 100, or -0.0 to -100 in 0.01 increments. Negative values flip the texture (z is ignored) | ||
| • vector | offsets | – | x and y range from -1 to 1 (z is ignored) | ||
| • float | rot | – | angle in radians | ||
Caveats
- If face is ALL_SIDES then the PRIM_TEXTURE works on all sides.
- If face indicates a face that does not exist the return for the PRIM_TEXTURE is [ "", ZERO_VECTOR, ZERO_VECTOR, 0.0 ]
Related Articles
Constants
| • | CHANGED_TEXTURE | |||
| • | TEXTURE_BLANK | |||
| • | TEXTURE_DEFAULT | |||
| • | TEXTURE_PLYWOOD | |||
| • | TEXTURE_TRANSPARENT | |||
| • | TEXTURE_MEDIA |
Functions
| • | llSetPrimitiveParams | |||
| • | llSetLinkPrimitiveParams | |||
| • | llGetPrimitiveParams |
Events
| • | changed |

