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/LSL
SetLinkTexture
llSetLinkTexture
Summary
Function: llSetLinkTexture( integer linknumber, string texture, integer face );
If a task exists in the link chain at linknumber, set texture to face
| • integer
| linknumber
| –
| Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag
|
|
| • string
| texture
| –
| a texture in the prim's inventory or UUID
|
|
| • integer
| face
| –
| face number or ALL_SIDES
|
|
If face is ALL_SIDES then the function works on all sides.
|
|
| Flag
| Description
|
| LINK_ALL_CHILDREN
| -3
| sends to all children, (everything but the root)
|
| LINK_THIS
| -4
| sends to the prim the script is in
|
|
Caveats
- This function causes the script to sleep for 0.2 seconds.
- If texture is missing from the prim's inventory or not full permissions and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If texture is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- The function silently fails if its face value indicates a face that does not exist.
Important Issues
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