From Second Life Wiki
SetLinkTexture
llSetLinkTexture
Function: llSetLinkTexture( integer linknumber, string texture, integer face );
If a task exists in the link chain at linknumber, set texture to face
| • integer
| linknumber
| –
| Link number (0: unlinked, 1: root prim, >1: other prims) or a LINK_* flag
|
|
| • string
| texture
| –
| a texture in the prim's inventory or UUID
|
|
| • integer
| face
| –
| face number or ALL_SIDES
|
|
If face is ALL_SIDES then the function works on all sides.
Caveats
- This function causes the script to sleep for 0.2 seconds.
- If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If texture is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- The function silently fails if its face value indicates a face that does not exist