LlSetLinkTexture

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Function: llSetLinkTexture( integer linknumber, string texture, integer face );

329 Function ID
0.2 Delay
10.0 Energy

If a task exists in the link chain at linknumber, set texture to face

• integer linknumber Link number (0: unlinked, 1: root prim, >1: other prims) or a LINK_* flag
• string texture a texture in the prim's inventory or UUID
• integer face face number or ALL_SIDES


If face is ALL_SIDES then the function works on all sides.

Flag Description
LINK_ROOT 1 sends to root prim in a linked set
LINK_SET -1 sends to all prims
LINK_ALL_OTHERS -2 sends to all other prims
Flag Description
LINK_ALL_CHILDREN -3 sends to all children
LINK_THIS -4 sends to the prim the script is in

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If texture is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
  • The function silently fails if its face value indicates a face that does not exist

Examples

Cover a link set in bark (from the library)

 
default
{
    touch_start(integer detected)
    {
        llSetLinkTexture(LINK_SET, "66bf4030-04f9-a808-43ab-b48b6aeb6456", ALL_SIDES);
    }
}
 

See Also

Functions

•  llGetLinkNumber Returns the link number of the prim the script is in.
•  llSetLinkAlpha
•  llSetLinkColor
•  llSetLinkPrimitiveParams
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