| Flag
| Description
| Usage
|
| PRIM_TYPE
| Sets the prim's shape.
| [ PRIM_TYPE, integer flag ] + flag_parameters
|
| PRIM_MATERIAL
| Sets the prim's material.
| [ PRIM_MATERIAL, integer flag ]
|
| PRIM_PHYSICS
| Sets the object's physics status.
| [ PRIM_PHYSICS, integer boolean ]
|
| PRIM_TEMP_ON_REZ
| Sets the object's temporary status.
| [ PRIM_TEMP_ON_REZ, integer boolean ]
|
| PRIM_PHANTOM
| Sets the object's phantom status.
| [ PRIM_PHANTOM, integer boolean ]
|
| PRIM_POSITION
| Sets the prim's position.
| [ PRIM_POSITION, vector position ]
|
| PRIM_ROTATION
| Sets the prim's rotation.
| [ PRIM_ROTATION, rotation rot ]
|
| PRIM_SIZE
| Sets the prim's size.
| [ PRIM_SIZE, vector size ]
|
| PRIM_TEXTURE
| Sets the prim's texture attributes.
| [ PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians ]
|
| PRIM_COLOR
| Sets the face's color.
| [ PRIM_COLOR, integer face, vector color, float alpha ]
|
| PRIM_BUMP_SHINY
| Sets the face's shiny & bump.
| [ PRIM_BUMP_SHINY, integer face, integer shiny, integer bump ]
|
| PRIM_POINT_LIGHT
| Sets the prim as a point light.
| [ PRIM_POINT_LIGHT, integer boolean, vector color, float intensity, float radius, float falloff ]
|
| PRIM_FULLBRIGHT
| Sets the face's full bright flag.
| [ PRIM_FULLBRIGHT, integer face, integer boolean ]
|
| PRIM_FLEXIBLE
| Sets the prim as flexible.
| [ PRIM_FLEXIBLE, integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ]
|
| PRIM_TEXGEN
| Sets the face's texture mode.
| [ PRIM_TEXGEN, integer face, integer type ]
|
| PRIM_GLOW
| Sets the face's glow attribute.
| [ PRIM_GLOW, integer face, float intensity ]
|
| PRIM_CAST_SHADOWS
| Sets the prim's cast shadow attribute. (DEPRECATED)
| [ PRIM_CAST_SHADOWS, integer boolean ]
|
| PRIM_TYPE_LEGACY
| Sets the prim's shape (legacy mode, DEPRECATED).
| [ 1, integer flag ] + flag_parameters
|
| Parameter
| Additional Parameters
| Description
|
| [ PRIM_TYPE ]
| 9
| [ integer flag ]
| Sets the prim shape.
|
| flag Constants
| Flag Parameters
|
| PRIM_TYPE_BOX
| 0
| [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
| PRIM_TYPE_CYLINDER
| 1
| [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
| PRIM_TYPE_PRISM
| 2
| [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
| PRIM_TYPE_SPHERE
| 3
| [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
|
| PRIM_TYPE_TORUS
| 4
| [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
| PRIM_TYPE_TUBE
| 5
| [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
| PRIM_TYPE_RING
| 6
| [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
| PRIM_TYPE_SCULPT
| 7
| [ string map, integer type ] Sculpted_Prims:_FAQ
|
|
| hole_shape Flags
| Shape
| hole_shape Flags
| Shape
|
| PRIM_HOLE_DEFAULT
| 0x00
| Default
| PRIM_HOLE_SQUARE
| 0x20
| Square
|
| PRIM_HOLE_CIRCLE
| 0x10
| Circle
| PRIM_HOLE_TRIANGLE
| 0x30
| Triangle
|
| type Flags
| Style
| Description
|
| PRIM_SCULPT_TYPE_SPHERE
| 1
| Sphere
| Converge top & bottom, stitch left side to right
|
| PRIM_SCULPT_TYPE_TORUS
| 2
| Torus
| Stitch top to bottom, stitch left side to right
|
| PRIM_SCULPT_TYPE_PLANE
| 3
| Plane
| No stitching or converging
|
| PRIM_SCULPT_TYPE_CYLINDER
| 4
| Cylinder
| Stitch left side to right.
|
|
|
| [ PRIM_MATERIAL ]
| 2
| [ integer material]
| Sets the prim's material. The material determines the default collision sound & sprite.
|
| material Flags
| Description
|
| PRIM_MATERIAL_STONE
| 0
| stone
|
| PRIM_MATERIAL_METAL
| 1
| metal
|
| PRIM_MATERIAL_GLASS
| 2
| glass
|
| PRIM_MATERIAL_WOOD
| 3
| wood
|
| PRIM_MATERIAL_FLESH
| 4
| flesh
|
| PRIM_MATERIAL_PLASTIC
| 5
| plastic
|
| PRIM_MATERIAL_RUBBER
| 6
| rubber
|
PRIM_MATERIAL_LIGHT
| 7
| light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]
|
| [ PRIM_PHYSICS ]
| 3
| [ integer boolean ]
| Physics status llSetStatus
|
| [ PRIM_TEMP_ON_REZ
| 4
| [ integer boolean ]
| Temp on rez status llSetStatus
|
| [ PRIM_PHANTOM ]
| 5
| [ integer boolean ]
| Phantom status llSetStatus
|
| [ PRIM_POSITION ]
| 6
| [ vector position ]
| Position, llSetPos
|
| [ PRIM_ROTATION ]
| 8
| [ rotation rot ]
| Rotation, llSetRot
|
| [ PRIM_SIZE ]
| 7
| [ vector size ]
| Size, llSetScale
|
| [ PRIM_TEXTURE, integer face ]
| 17
| [ string texture, vector repeats, vector offsets, float rotation_in_radians ]
|
|
| [ PRIM_COLOR, integer face ]
| 18
| [ vector color, float alpha ]
|
|
| [ PRIM_BUMP_SHINY, integer face ]
| 19
| [ integer shiny, integer bump ]
|
|
| shiny & bump Flags
| Description
|
| PRIM_SHINY_NONE
| 0
| none
|
| PRIM_SHINY_LOW
| 1
| low
|
| PRIM_SHINY_MEDIUM
| 2
| medium
|
| PRIM_SHINY_HIGH
| 3
| high
|
|
|
|
|
| PRIM_BUMP_NONE
| 0
| none: no bump map
|
| PRIM_BUMP_BRIGHT
| 1
| brightness: generate from highlights
|
| PRIM_BUMP_DARK
| 2
| darkness: generate from lowlights
|
| PRIM_BUMP_WOOD
| 3
| woodgrain
|
| PRIM_BUMP_BARK
| 4
| bark
|
| PRIM_BUMP_BRICKS
| 5
| bricks
|
| PRIM_BUMP_CHECKER
| 6
| checker
|
| PRIM_BUMP_CONCRETE
| 7
| concrete
|
| PRIM_BUMP_TILE
| 8
| crustytile
|
| PRIM_BUMP_STONE
| 9
| cutstone: blocks
|
| PRIM_BUMP_DISKS
| 10
| discs: packed circles
|
| PRIM_BUMP_GRAVEL
| 11
| gravel
|
| PRIM_BUMP_BLOBS
| 12
| petridish: blobby amoeba like shapes
|
| PRIM_BUMP_SIDING
| 13
| siding
|
| PRIM_BUMP_LARGETILE
| 14
| stonetile
|
| PRIM_BUMP_STUCCO
| 15
| stucco
|
| PRIM_BUMP_SUCTION
| 16
| suction: rings
|
| PRIM_BUMP_WEAVE
| 17
| weave
|
| [ PRIM_FULLBRIGHT, integer face ]
| 20
| [ integer boolean ]
|
|
| [ PRIM_FLEXIBLE ]
| 21
| [ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ]
|
|
| [ PRIM_TEXGEN, integer face ]
| 22
| [ integer mode ]
|
|
| mode Constants
| Description
|
| PRIM_TEXGEN_DEFAULT
| 0
|
|
| PRIM_TEXGEN_PLANAR
| 1
|
|
| [ PRIM_POINT_LIGHT ]
| 23
| [ integer boolean, vector color, float intensity, float radius, float falloff ]
|
|
| [ PRIM_GLOW, integer face ]
| 25
| [ float intensity ]
|
|
[ PRIM_CAST_SHADOWS ]
| 24
| [ integer boolean ]
| Shadow casting for the primitive,DEPRECATED
|
[ 1 ]
PRIM_TYPE_LEGACY
| 1
| [ integer flag, paramaters ]
|
| flag Constants
| Flag Parameters
|
| PRIM_TYPE_BOX
| 0
| [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
| PRIM_TYPE_CYLINDER
| 1
| [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
| PRIM_TYPE_PRISM
| 2
| [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
| PRIM_TYPE_SPHERE
| 3
| [ vector cut, float hollow, vector dimple ]
|
| PRIM_TYPE_TORUS
| 4
| [ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ]
|
| PRIM_TYPE_TUBE
| 5
| [ vector cut, float hollow, float twist_end, float topshear_x ]
|