PRIM TYPE SCULPT
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Description
Constant: integer PRIM_TYPE_SCULPT = 7;The integer constant PRIM_TYPE_SCULPT has the value 7
PRIM_TYPE_SCULPT is a parameter of PRIM_TYPE used to make a prim into a sculpty of specific shape and type.
Sculpted Prims: FAQ
PRIM_TYPE
[ PRIM_TYPE, PRIM_TYPE_SCULPT, string map, integer type ]| • string | map | – | a texture in the prim's inventory or UUID | |
| • integer | type | – | PRIM_SCULPT_TYPE_* flag with optional additional PRIM_SCULPT_FLAG_* flags OR'ed on |
For use with llSetPrimitiveParams and llSetLinkPrimitiveParams
| type Flags | Style | Description | |||
|---|---|---|---|---|---|
| PRIM_SCULPT_TYPE_SPHERE | 1 | Sphere | Converge top & bottom, stitch left side to right | ||
| PRIM_SCULPT_TYPE_TORUS | 2 | Torus | Stitch top to bottom, stitch left side to right | ||
| PRIM_SCULPT_TYPE_PLANE | 3 | Plane | No stitching or converging | ||
| PRIM_SCULPT_TYPE_CYLINDER | 4 | Cylinder | Stitch left side to right. | ||
| PRIM_SCULPT_FLAG_INVERT | 64 | Invert | Render inside out (inverts the normals). | ||
| PRIM_SCULPT_FLAG_MIRROR | 128 | Mirror | Render an X axis mirror of the sculpty. | ||
PRIM_SCULPT_TYPE_MASK can be used to filter out the PRIM_SCULPT_FLAG_* flags from the type to determine the PRIM_SCULPT_TYPE_* flag. The main application of this would be when using llGetPrimitiveParams.
Caveats
- If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If map is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Related Articles
Constants
| • | PRIM_TYPE | |||
| • | CHANGED_SHAPE |
Functions
| • | llSetPrimitiveParams | |||
| • | llSetLinkPrimitiveParams | |||
| • | llGetPrimitiveParams |
Events
| • | changed |
Examples
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, "d962089b-2197-993c-9ec9-4993eb0a95f2", // sculpty texture PRIM_SCULPT_TYPE_SPHERE // type | PRIM_SCULPT_FLAG_MIRROR // use pipe | to add each flag ]);
//Rotates between the different sculpt types. default { touch_start(integer a) { list b = llGetPrimitiveParams([PRIM_TYPE]); integer type = llList2Integer(b,2) % 4; llSetObjectDesc(llList2String([ "Sphere", "Torus", "Plane", "Cylinder"], type)); llSetPrimitiveParams(PRIM_TYPE + llList2List(b, 0, 1) + (type + 1)); } }
//A simple script to setup a prim as a sculpty. default { state_entry() { llSetPrimitiveParams([ PRIM_TYPE, PRIM_TYPE_SCULPT, "your Sculpt map name in the object", PRIM_SCULPT_TYPE_SPHERE , PRIM_TEXTURE, ALL_SIDES, "your texture name in the object", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0 //comment out if not needed. // , PRIM_SIZE, <0.63,0.199,0.52> // If you need to change the scale (size) of the object, uncomment this line. ]); } // The gray color you see on your sculpt object is the SL no found texture that is gray. }
Deep Notes
History
- SVN:1053 r94734 Branch:trunk Tuesday, 19 August 2008 - PRIM_SCULPT_FLAG_* syntax merged into the Trunk. Support for syntax slated for Client 1.21.0
- SVN:758 r91966 Branch:featurettes-5 Thursday, 10 July 2008 - Introduction of PRIM_SCULPT_FLAG_* extended syntax.

