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/LSL
PRIM_SCULPT_TYPE_TORUS
Description
Constant: integer PRIM_SCULPT_TYPE_TORUS = 2;
The integer constant PRIM_SCULPT_TYPE_TORUS has the value 2
When used in conjunction with PRIM_TYPE_SCULPT a torus type sculpty is produced. It does this by stitching the top to bottom and the left side to right.
Caveats
- If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If map is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Related Articles
Constants
Functions
Events