PRIM SCULPT FLAG INVERT
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Description
Constant: integer PRIM_SCULPT_FLAG_INVERT = 64;The integer constant PRIM_SCULPT_FLAG_INVERT has the value 64
PRIM_SCULPT_FLAG_INVERT will cause the sculpted prim to render inside out. It works by inverting the Normal of each polygon that makes up the sculpted prim.
Sculpted Prims: FAQ
| type Flags | Style | Description | |||
|---|---|---|---|---|---|
| PRIM_SCULPT_TYPE_SPHERE | 1 | Sphere | Converge top & bottom, stitch left side to right | ||
| PRIM_SCULPT_TYPE_TORUS | 2 | Torus | Stitch top to bottom, stitch left side to right | ||
| PRIM_SCULPT_TYPE_PLANE | 3 | Plane | No stitching or converging | ||
| PRIM_SCULPT_TYPE_CYLINDER | 4 | Cylinder | Stitch left side to right. | ||
| PRIM_SCULPT_FLAG_INVERT | 64 | Invert | Render inside out (inverts the normals). | ||
| PRIM_SCULPT_FLAG_MIRROR | 128 | Mirror | Render an X axis mirror of the sculpty. | ||
Related Articles
Constants
| • | PRIM_TYPE_SCULPT |
Functions
| • | llSetPrimitiveParams | |||
| • | llSetLinkPrimitiveParams | |||
| • | llGetPrimitiveParams |
Deep Notes
History
- SVN:1053 r94734 Branch:trunk Tuesday, 19 August 2008 - PRIM_SCULPT_FLAG_* syntax merged into the Trunk. Support for syntax slated for Client 1.21.0
- SVN:758 r91966 Branch:featurettes-5 Thursday, 10 July 2008 - Introduction of PRIM_SCULPT_FLAG_* extended syntax.

