PRIM SCULPT TYPE PLANE
From Second Life Wiki
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Tutorials |
Description
Constant: integer PRIM_SCULPT_TYPE_PLANE = 3;The integer constant PRIM_SCULPT_TYPE_PLANE has the value 3
When used in conjunction with PRIM_TYPE_SCULPT a plane type sculpty is produced. No stitching or converging is performed.
| type Flags | Style | Description | |||
|---|---|---|---|---|---|
| PRIM_SCULPT_TYPE_SPHERE | 1 | Sphere | Converge top & bottom, stitch left side to right | ||
| PRIM_SCULPT_TYPE_TORUS | 2 | Torus | Stitch top to bottom, stitch left side to right | ||
| PRIM_SCULPT_TYPE_PLANE | 3 | Plane | No stitching or converging | ||
| PRIM_SCULPT_TYPE_CYLINDER | 4 | Cylinder | Stitch left side to right. | ||
| PRIM_SCULPT_FLAG_INVERT | 64 | Invert | Render inside out (inverts the normals). | ||
| PRIM_SCULPT_FLAG_MIRROR | 128 | Mirror | Render an X axis mirror of the sculpty. | ||
Caveats
- If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If map is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Related Articles
Constants
| • | PRIM_TYPE | |||
| • | PRIM_TYPE_SCULPT |
Functions
| • | llSetPrimitiveParams | |||
| • | llSetLinkPrimitiveParams | |||
| • | llGetPrimitiveParams |
Events
| • | changed |

