NULL KEY
From Second Life Wiki
| LSL Portal | | | Functions | | | Events | | | Types | | | Operators | | | Constants | | | Flow Control | | | Script Library | | | Tutorials |
string NULL_KEY = "00000000-0000-0000-0000-000000000000";
The string constant NULL_KEY has the value "00000000-0000-0000-0000-000000000000"
While technically a string constant, it is only useful as a key.
Despite fitting the syntax criteria to be a valid key, when fed to a Conditional as a key it executes as false.
In most applications NULL_KEY isn't needed; an empty string will suffice.
Like any string constants longer then 3 characters and used in multiple places in the code, they should be store in a global variable. The result will be a considerable memory savings.
Related Functions, Events & Constants
Functions
| • | llAvatarOnSitTarget | |||
| • | llDetectedKey | |||
| • | llGetNotecardLine | |||
| • | llGetLandOwnerAt | |||
| • | llGetPermissionsKey | |||
| • | llGetTexture | |||
| • | llListen |
Events
| • | attach |

