TRUE
From Second Life Wiki
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Tutorials |
Examples
integer q; default { state_entry() { q = TRUE; if(q) { llSay(0, "TRUE"); q = FALSE; if(!q) { llSay(0, "FALSE"); q = TRUE; if(!q) { llSay(0, "Won't say this"); } else { llSay(0, "TRUE"); q = FALSE; if(q) { llSay(0, "Won't say this"); } else { llSay(0, "FALSE"); } } } else { llSay(0, "Won't say this"); } } else { llSay(0, "Won't say this"); } } }

