LlSetAlpha
From Second Life Wiki
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Tutorials |
Contents |
Examples
float cloakSpeed = .1; default { touch_start(integer total_number) { integer x; float xf; for (x=9; x>=0; x--) { xf = x * .1; llSleep(cloakSpeed); llSetAlpha(xf,ALL_SIDES); } state cloaked; } } state cloaked { touch_start(integer total_number) { integer x; float xf; for (x=1; x<11; x++) { xf = x * .1; llSleep(cloakSpeed); llSetAlpha(xf,ALL_SIDES); } state default; } }
Notes
In practical terms, "alpha" means "transparency" or "visibility".
To be clear, llSetAlpha will only affect the prim that the script it is in. It will not affect any linked prims. To set the alpha state for those, use llSetLinkAlpha
See Also
Events
| • | changed | – | CHANGED_COLOR |
Functions
| • | llGetAlpha | – | Gets the prim's alpha | |
| • | llGetColor | – | Gets the prim's color | |
| • | llSetColor | – | Sets the prim's color | |
| • | llSetLinkColor | – | Sets link's color | |
| • | llSetLinkAlpha | – | Sets link's alpha |
Articles
| • | Translucent Color |
This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.

