PRIM MATERIAL LIGHT
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|(This constant has been deprecated.)|
| ||7||light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]|
Lighting in SL has had a complex history , for a long time SL had software lighting but it was a major bottle neck for SL rendering. It was with the 2.0 rendering engine that LL dropped software lighting and introduced FullBright, most applications of lighting at that time were to make prims fullbright (lighting causes colors to dull). Later on lighting was reintroduced this time as hardware lighting.
integer PRIM_MATERIAL_LIGHT = 7;