PRIM MATERIAL LIGHT

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Contents

Description

Constant: integer PRIM_MATERIAL_LIGHT = 7;

The integer constant PRIM_MATERIAL_LIGHT has the value 7

This constant and it's underlying functionality is deprecated.
Light is no longer a prim property, it is now a face property. The same functionality is reproduced with [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]

Related Articles

Constants

•  PRIM_MATERIAL
material Flags Description
PRIM_MATERIAL_STONE 0 stone
PRIM_MATERIAL_METAL 1 metal
PRIM_MATERIAL_GLASS 2 glass
PRIM_MATERIAL_WOOD 3 wood
PRIM_MATERIAL_FLESH 4 flesh
PRIM_MATERIAL_PLASTIC 5 plastic
PRIM_MATERIAL_RUBBER 6 rubber
PRIM_MATERIAL_LIGHT 7 light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]
•  PRIM_POINT_LIGHT

Functions

•  llSetPrimitiveParams
•  llSetLinkPrimitiveParams
•  llGetPrimitiveParams

Events

•  changed

Deep Notes

History

Lighting in SL has had a complex history , for a long time SL had software lighting but it was a major bottle neck for SL rendering. It was with the 2.0 rendering engine that LL dropped software lighting and introduced FullBright, most applications of lighting at that time were to make prims fullbright (lighting causes colors to dull). Later on lighting was reintroduced this time as hardware lighting.

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