PRIM POINT LIGHT
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Contents |
Description
Constant: integer PRIM_POINT_LIGHT = 23;The integer constant PRIM_POINT_LIGHT has the value 23
PRIM_POINT_LIGHT is used to configure the point light configuration of the prim
llSetPrimitiveParams
[ PRIM_POINT_LIGHT, integer boolean, vector color, float intensity, float radius, float falloff ]| • integer | boolean | – | TRUE enables, FALSE disables | |
| • vector | color | – | color in RGB <R, G, B> (<0.0, 0.0, 0.0> = black, <1.0, 1.0, 1.0> = white) | |
| • float | intensity | – | ranges from 0.0 to 1.0 | |
| • float | radius | – | ranges from 0.1 to 20.0 | |
| • float | falloff | – | ranges from 0.01 to 2.0 |
When used with llSetPrimitiveParams & llSetLinkPrimitiveParams
llGetPrimitiveParams
llGetPrimitiveParams([ PRIM_POINT_LIGHT ]);Returns the list [ integer boolean, vector color, float intensity, float radius, float falloff ]
| • integer | boolean | – | TRUE enables, FALSE disables | |
| • vector | color | – | color in RGB <R, G, B> (<0.0, 0.0, 0.0> = black, <1.0, 1.0, 1.0> = white) | |
| • float | intensity | – | ranges from 0.0 to 1.0 | |
| • float | radius | – | ranges from 0.1 to 20.0 | |
| • float | falloff | – | ranges from 0.01 to 2.0 |
Caveats
Be extremely frugal with LIGHTS! The Second Life viewer is limited to rendering no more than 6 at one time, and each contributes to rendering lag. (OpenGL limitations allow for 8 light sources, SL appears to reserve one each for the Sun and Moon.)
If you need to simulate the effect of several light sources, consider using GLOW and FULL_BRIGHT instead.
Related Articles
Constants
| • | CHANGED_SHAPE |
Functions
| • | llSetPrimitiveParams | |||
| • | llSetLinkPrimitiveParams | |||
| • | llGetPrimitiveParams |
Events
| • | changed |
Examples
// simple light source demonstrator // 8feb07 "tetsumo kuri" // thanks to squee janitor for line to dissect integer light_s = TRUE; // "_s" for status default { state_entry() { // llSetText("click me",<1,0,0.6>,.5); // in case you like labels } touch_start(integer total_number) { if ( light_s ) { light_s = FALSE; // fullbright doesn't have anything to do with light in NEW(2006?) lighting model // setting fullbright does look good though llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE]); llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, // if this is false, light is off, <0.0,1.0,0.0>,1.0, 10.0, 0.5]); // rest of params don't matter } else { light_s = TRUE; //llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,TRUE]); //leave fullbright commented for now llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE, <1.0,0.7,1.0>, // light color vector range: 0.0-1.0 *3 1.0, // intensity (0.0-1.0) 10.0, // radius (.1-20.0) 0.6 ]); // falloff (.01-2.0) // this could have been done in one line, like this //llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE,PRIM_POINT_LIGHT,TRUE,<1.0,1.0,0.5>,20,1.0,0.5]); // ... but thats kinda hard to take in... } //llSay(0, " Click!"); } }

