LlSitTarget

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Contents

Summary

Function: llSitTarget( vector offset, rotation rot );
238 Function ID
0.0 Delay
10.0 Energy

Set the sit location for the prim. The sit location is relative to the prim's position and rotation.

• vector offset Additional position for the sit target in local prim coordinates.
• rotation rot Additional rotation for the sit target relative to the prim rotation.

If offset == <0.0, 0.0, 0.0> then the sit target is removed.

Specification

llSitTarget sets the position for the Agent Target (Advanced -> Character -> View Agent Target). The position of the target is based on rot and the offset[1].

Caveats

  • Once a sit target is removed llAvatarOnSitTarget will only return NULL_KEY.
  • There is no way to remove the Sit option from the pie menu.
    • It will appear to be removed if the llSetSitText is set to a space " " or similar transparent string.
  • Attachments cannot be sat upon.
  • rot affects the position of the sit-target in a non-intuitive way[1].
    • llSetLinkPrimitiveParams is an easy work-around.
    • Animations are relative to the Agent Target, but the Agent Target isn't described by the animation.
  • llSitTarget does not update position of an already seated avatar.
  • offset is limited to 300.0 meters on each axis. The x, y and z components must be in the range [-300.0, 300] (-300.0 <= value <= 300).
    • If they are outside the acceptable range they are rounded to the closest limit.

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Examples

default
{
    state_entry()
    {
        llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place.
    }
}

Useful Snippets

UpdateSitTarget

//Sets / Updates the sit target moving the avatar on it if necessary.
UpdateSitTarget(vector pos, rotation rot)
{//Using this while the object is moving may give unpredictable results.
    llSitTarget(pos, rot);//Set the sit target
    key user = llAvatarOnSitTarget();
    if(user)//true if there is a user seated on the sittarget, if so update their position
    {
        vector size = llGetAgentSize(user);
        if(size)//This tests to make sure the user really exists.
        {
            //We need to make the position and rotation local to the current prim
            rotation localrot = ZERO_ROTATION;
            vector localpos = ZERO_VECTOR;
            if(llGetLinkNumber() > 1)//only need the local rot if it's not the root.
            {
                localrot = llGetLocalRot();
                localpos = llGetLocalPos();
            }
            pos.z += 0.4;
            integer linkNum = llGetNumberOfPrims();
            do{
                if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid.
                {
                    llSetLinkPrimitiveParams(linkNum,
                                            [PRIM_POSITION, ((pos - (llRot2Up(rot) * size.z * 0.02638)) * localrot) + localpos,
                                             PRIM_ROTATION, rot * localrot / llGetRootRotation()]);
                    jump end;//cheaper but a tad slower then return
                }
            }while( --linkNum );
        }
        else
        {//It is rare that the sit target will bork but it does happen, this can help to fix it.
            llUnSit(user);
        }
    }
    @end;
}//Written by Strife Onizuka, size adjustment provided by Escort DeFarge

GetSitTarget

list GetSitTarget(integer prim, key av)
{//WARNING: llGetObjectDetails can introduce an error that goes as far as the 5th decimal place!
 //This is highly unlikely to be ever noticed unless compounded over time.
 //Do not use while moving (like in a moving vehicle)!!!
    vector tp = llGetAgentSize(av);
    if(tp)
    {
        if(prim == LINK_THIS)//llGetLinkKey doesn't like LINK_THIS
            prim = llGetLinkNumber();
 
        list details = [OBJECT_POS, OBJECT_ROT];
        rotation f = llList2Rot(details = (llGetObjectDetails(llGetLinkKey(prim), details) + llGetObjectDetails(av, details)), 1);
        rotation r = llList2Rot(details, 3) / f;
 
        return [((llList2Vector(details, 2) - llList2Vector(details, 0)) / f) + (llRot2Up(r) * tp.z * 0.02638) - <0.0, 0.0, 0.4>, r];
    }
    return [];
}//Written by Strife Onizuka

See Also

Events

•  changed

Functions

•  llSetSitText
•  llAvatarOnSitTarget
•  llUnSit

Deep Notes

Issues

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Footnotes

  1. ^ It is widely considered that the rot should not affect the position, unfortunately the sit target code is a lava-flow. ~ SVC-2277[c]
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