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|| Broken Feature Warning!
VWR-322 reports this function as broken.
Function: llCollisionSprite( string impact_sprite );
Suppress default collision sprites, replace default impact sprite with impact_sprite
|| a texture in the prim's inventory, UUID of a texture or an empty string
To suppress the collision sprite all together, just use an empty string as the value for impact_sprite
- If impact_sprite is not an empty string and...
- impact_sprite is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If impact_sprite is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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|| llCollisionSprite broken in newer releases.