LlCollisionSprite

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Image:Emblem-important-red.svg Broken Feature Warning!

VWR-322 reports this function as broken.

Contents

Summary

Buggy
Function: llCollisionSprite( string impact_sprite );
161 Function ID
0.0 Delay
10.0 Energy

Suppress default collision sprites, replace default impact sprite with impact_sprite (empty string to just suppress)

• string impact_sprite a texture in the prim's inventory or UUID

Caveats

  • If impact_sprite is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If impact_sprite is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Important Issues

~ Search JIRA for related Bugs
Bug - A problem which impairs or prevents the functions of the product. Open - The issue is open and ready for the assignee to start work on it.    llCollisionSprite broken in newer releases.

Examples

See Also

Events

•  collision_start
•  collision
•  collision_end

Functions

•  llCollisionFilter
•  llCollisionSound

Deep Notes

Issues

~ Search JIRA for related Issues
Bug - A problem which impairs or prevents the functions of the product. Open - The issue is open and ready for the assignee to start work on it.    llCollisionSprite broken in newer releases.
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