From Second Life Wiki
CollisionSprite
llCollisionSprite
Description
Function: llCollisionSprite( string impact_sprite );
Suppress default collision sprites, replace default impact sprite with impact_sprite (empty string to just suppress)
| • string
| impact_sprite
| –
| a texture in the prim's inventory or UUID
|
|
Caveats
- If impact_sprite is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If impact_sprite is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- Broken: http://jira.secondlife.com/browse/VWR-322