From Second Life Wiki
PRIM_TYPE_TUBE
integer PRIM_TYPE_TUBE = 5;
The integer constant PRIM_TYPE_TUBE has the value 5
PRIM_TYPE_TUBE is a parameter of PRIM_TYPE used to make prim into a tube and to change specific properties that define the shape of that tube.
| • integer
| hole_shape
| –
| PRIM_HOLE_* flag
|
|
| • vector
| cut
| –
| x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored)
|
|
| • float
| hollow
| –
| ranges from 0.0 (solid) to 0.95 (maximum hollowed)
|
|
| • vector
| twist
| –
| ranges from -1.0 (-360 degree in the edit window) to 1.0 (+360 degree in the edit window) for both x and y (z is ignored)
|
|
| • vector
| hole_size
| –
| x ranges from 0.05 to 1.0; y ranges from 0.05 (large hole) to 0.50 (no hole)
|
|
| • vector
| top_shear
| –
| ranges from -0.5 to 0.5 for both x and y (z is ignored)
|
|
| • vector
| advanced_cut
| –
| x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored)
|
|
| • vector
| taper
| –
| ranges from -1.0 to 1.0 for both x and y (z is ignored)
|
|
| • float
| radius_offset
| –
| depends on holesize y and revolutions
|
|
| • float
| skew
| –
| ranges from -1.0 to 1.0
|
|
[ 1, PRIM_TYPE_TUBE, vector cut, float hollow, float twist_end, float topshear_x ]
| • vector
| cut
| –
| x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored)
|
|
| • float
| hollow
| –
| ranges from 0.0 (solid) to 0.95 (maximum hollowed)
|
|
| • float
| twist_end
| –
| ranges from -0.5 (-180 degree in the edit window) to 0.5 (+180 degree in the edit window)
|
|
| • float
| topshear_x
| –
| ranges from 0.05 to 0.50
|
|
This is the old PRIM_TYPE format for the tube (PRIM_TYPE used to be 1 instead of 9). Use the new format unless you are maintaining old code.
It should be noted that topshear_x was intended to be hole_size_y and wasn't caught by QA; in the documentation it was listed by an equivalent term to hole_size_y. The bug became lava-flowed and was never fixed.
Related Functions, Events & Constants
Constants
Functions
Events
Examples
// makes a spiral
float hollow = 0.0; // 0.0 to 0.95
vector twist = <0, 0.0, 0.0>; // -1.0 to 1.0
vector holesize = <1.0, 0.05, 0.0>; // max X:1.0 Y:0.5
vector topshear = <0.0, 0.0, 0.0>; // -0.5 to 0.5
vector profilecut = <0.0, 0.0, 0.0>; // 0.0 to 1.0
vector taper_a = <0.0, 0.0, 0.0>; // 0.0 to 1.0
float revolutions = 3.0; // 1.0 to 4.0
float radiusoffset = 1.0; // -1.0 to 1.0
float skew = 0.0; //
llSetPrimitiveParams( [PRIM_TYPE, PRIM_TYPE_TUBE, PRIM_HOLE_DEFAULT,
cut, hollow, twist, holesize, topshear,
profilecut, taper_a, revolutions,
radiusoffset, skew] );