PRIM PHYSICS SHAPE TYPE
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Description
Constant: integer PRIM_PHYSICS_SHAPE_TYPE = 30;The integer constant PRIM_PHYSICS_SHAPE_TYPE has the value 30
Used to set the type of shape the physics engine should use for the object.
llSetPrimitiveParams
[ PRIM_PHYSICS_SHAPE_TYPE, integer type ]| • integer | type | – | PRIM_PHYSICS_SHAPE_* flag |
When used with llSetPrimitiveParams & llSetLinkPrimitiveParams
| type Flags | V | Description | Notes | ||||
|---|---|---|---|---|---|---|---|
| PRIM_PHYSICS_SHAPE_PRIM | 0 | Use the normal prim shape for physics | default for all non-mesh objects | ||||
| PRIM_PHYSICS_SHAPE_CONVEX | 2 | Use the convex hull of the prim shape for physics | default for all mesh objects | ||||
| PRIM_PHYSICS_SHAPE_NONE | 1 | Ignore this prim in the physics shape. | This cannot be applied to the root prim or avatars. | ||||
Deep Notes
History
- Introduced in Second Life RC LeTigre 11.09.09.240509, September 9, 2011
- SLUniverse:Future physics functions tease
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