LlSetScale
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Summary
Function: llSetScale( vector scale );| 47 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Sets the scale of the prim according to scale
| • vector | scale |
x, y & z components of scale need to be in the range [0.01, 10.0], if they are out of the range they are rounded to the nearest endpoint.
Caveats
- This function only changes the scale of the prim that the script is in. Not the entire object.
- Does not work in a physical prim.
Examples
//A basic door that opens and closes when an avatar collides with it. //Not very effective, as it would be better to use llSetStatus(STATUS_PHANTOM, 1)... //But, it works. vector startingSize; default { state_entry() { startingSize = llGetScale(); } collision_start(integer i) { llSetScale(<0.1, 0.1, 0.1>); //Shrink llSetPos(llGetPos() + <0.0,0.0,10.0>); //Hide us llSetTimerEvent(3.0); } timer() { llSetTimerEvent(0.0); llSetScale(startingSize); //Go back to normal size llSetPos(llGetPos() - <0.0,0.0,10.0>); //And where we started } } //Code by Xaviar Czervik.
See Also
Functions
| • | llGetScale | – | Gets the prims size | |
| • | llSetPrimitiveParams | – | Sets prims attributes | |
| • | llGetPrimitiveParams | – | Gets prims attributes |
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