LlSetTexture

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Contents

Summary

Buggy
Function: llSetTexture( string texture, integer face );
53 Function ID
0.2 Delay
10.0 Energy

Sets the texture of this prim's face.

• string texture a texture in the prim's inventory or UUID
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • The function silently fails if its face value indicates a face that does not exist.
  • If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If texture is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
  • Inspect does not show texture informations (like creator)

Important Issues

~ Search JIRA for related Bugs
Bug - A problem which impairs or prevents the functions of the product. Open - The issue is open and ready for the assignee to start work on it.    CHANGED_TEXTURE is not triggered when texture is changed via script

Examples

 
default
{
    state_entry()
    {
        string texture = llGetInventoryName(INVENTORY_TEXTURE, 0);
        llSetTexture(texture, ALL_SIDES);
    }
}

See Also

Deep Notes

Issues

~ Search JIRA for related Issues
Bug - A problem which impairs or prevents the functions of the product. Open - The issue is open and ready for the assignee to start work on it.    CHANGED_TEXTURE is not triggered when texture is changed via script
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