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/LSL
SetTexture
llSetTexture
Summary
Function: llSetTexture( string texture, integer face );
Sets the texture of this prim's face.
| • string
| texture
| –
| a texture in the prim's inventory or UUID
|
|
| • integer
| face
| –
| face number or ALL_SIDES
|
|
If face is ALL_SIDES then the function works on all sides.
Caveats
- This function causes the script to sleep for 0.2 seconds.
- The function silently fails if its face value indicates a face that does not exist.
- If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If texture is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- Inspect does not show texture informations (like creator)
Important Issues
~
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