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  • * Click-drag on avatar rotates camera, but doesn't move it. ...row keys are on the right edge of the keyboard, meaning right handed users move their right hand back and forth between arrow keys and mouse.
    3 KB (514 words) - 02:14, 11 December 2009
  • The four tutorials on this Orientation Island are: Move, Communicate, Search and Appearance. Each tutorial has its own area. They c * If you decide to move on to the next location, without finishing the full orientation, please cli
    15 KB (2,653 words) - 22:40, 22 June 2008
  • ...it and re-launch the Viewer. If all goes well, you're ready to login. Just walk up to people near you (in a voice-enabled region) and start talking! :# The left portion of the '''Talk''' button has a small lock icon; click on it to use your mic hands-free (i.e. to toggle the mic's open stat
    10 KB (1,689 words) - 04:54, 21 February 2011
  • The four tutorials on this Orientation Island are: Move, Communicate, Search and Appearance. Each tutorial has its own area. They c * If you decide to move on to the next location, without finishing the full orientation, please cli
    15 KB (2,668 words) - 11:36, 5 May 2011
  • [0200] Tester 2: Move away from Tester 1: You can Try a small walk, Fly to Next Sim, or ...objects. (Tester 1 may need to log off and back on before seeing the new icon)
    7 KB (997 words) - 15:05, 17 July 2012
  • ==Walk-through== <!-- Wie übersetzt man das? --> ...ntation Island sind in vier Bereiche (Tutorials) aufgeteilt: Fortbewegung (Move), Kommunizieren (Communicate), Suche (Search) und Aussehen ändern (Appeara
    16 KB (2,817 words) - 05:32, 5 August 2009
  • ...it was returned from translation. When handed off to localization again, move to [[:Category:FROZEN Help Articles|FROZEN]] state. == Icon templates (2.0.0 and 2.0.1) ==
    21 KB (2,722 words) - 12:07, 6 February 2013
  • | style="white-space:normal;"|Kippie did you want to walk through these for the residents? | style="white-space:normal;"|He's the design lead on our project and will walk us through the wireframes and designs
    78 KB (10,025 words) - 17:33, 29 May 2008
  • * Want to use the mouse for navigation (e.g. right clicking to move your avatar). * Why haven't the Linden's improved the default walk animations?
    56 KB (7,282 words) - 16:25, 31 January 2009
  • ...ansparent when not having focus, I could have it open and still be able to walk around<br> Daedalus Young: double-click an event icon on the World Map, open the Search, but opens the wrong Event<br>
    33 KB (5,721 words) - 14:37, 24 November 2008
  • | style="white-space:normal;"|over an hour and she could walk, put on ajacket, and drive a car (almost) | style="white-space:normal;"|for the first 10 minutes, all theyneed to do is walk, teach them the "wsad" shuffle
    65 KB (8,412 words) - 17:12, 4 April 2008
  • ...button has additional sideways movements, and also allows changing between walk, run, and fly mode. ...ences menu, General Preferences can allow the use of letter keys (WASD) to move the avatar.
    22 KB (3,339 words) - 20:09, 17 December 2023
  • *Verify user can move around and environment rezzes *Verify that the HOW TO menu opens up and shows How To: walk
    51 KB (8,124 words) - 19:14, 27 September 2013
  • ...verride|2=A scripted attachment that replaces standard animations (such as walk, jump, stand, run). Commonly abbreviated "AO." }} ...t from an object or text and voice chat from a Resident. To block someone, move your mouse over them inworld, click the inspector, then click the {{Icon_Ge
    40 KB (6,321 words) - 10:40, 9 February 2012
  • # '''Arrow keys''' - these simply move your avatar, and the camera moves with you ...with all the above, as soon as you release the '''alt''' key and start to move, the camera will revert to its standard position, so any zoom or reposition
    41 KB (7,341 words) - 12:39, 20 June 2009
  • | style="white-space:normal;"|let me walk over to Wyn to hear her, Dale is so much louder | style="white-space:normal;"|bottom right click the speaker icon
    78 KB (10,190 words) - 16:24, 9 August 2007
  • | style="white-space:normal;"|First. Let me do this as a presentation. I’ll walk through a bunch of material and then take questions. | style="white-space:normal;"|It’s the black “bubble” icon inside the button with the drop-down arrow.
    87 KB (11,218 words) - 14:14, 15 October 2008
  • (Move bugs here that have solid repros, or valid patches that you have reviewed) * {{jira|VWR-18435}} - 0 votes - Up arrow icon on nearby chat for "Shows/hides nearby chat log" always shows as an up arro
    10 KB (1,574 words) - 10:58, 24 March 2010
  • Once you have completed a quest, the associated icon lights up on your HUD. To turn this feature OFF, go to Avatar>Preferences>Move & View, Teleports tab, and uncheck ‘Always fly after teleporting’.
    10 KB (1,789 words) - 08:11, 25 March 2021
  • # Select the object and move it into the adjacent region using the build tool # Walk up to sim boundary, but don't walk across it. Teleport across the boundary to the other region.
    31 KB (4,975 words) - 14:51, 21 March 2018

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