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  • ...question regarding limiting the server RAM usage of a script - there's an LSL function for that, but I'd like to know how one can determine how much they ...nt color=#440044><b>Andrew Linden</b><nowiki>: My memory says that the old LSL scripts all had a fixed size no matter how simple or complext, but the MONO
    34 KB (5,341 words) - 16:12, 28 August 2013
  • ...00% style=" padding:0 3px;"|that's about what you look like to the physics engine |width=100% style=" padding:0 3px;"|That depends on some internals of the engine
    109 KB (13,560 words) - 17:07, 9 July 2010
  • ...atives that aren't explicitly added to the cards. An LSL parser capable of regex like deduction would be horrible, so without utilising a remote server (a p engine
    28 KB (4,134 words) - 21:43, 4 April 2017
  • ...dding:0 3px;"|This is more of a scripting question, but should we be using LSL scripts instead of MONO in certain circumstances to lessen the load on simu ...it's an object that rezzes a lot, or crosses sims (attachments) I'd go for LSL.
    145 KB (18,063 words) - 19:22, 10 December 2009
  • ...D v1.5: 5:00 PM: Andrew Linden: Technical issues, SL architecture, physics engine ...onetorus Habilis]]: well, cant you override the normal cam behaviour with lsl ?
    56 KB (7,279 words) - 22:57, 14 November 2009