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  • ...he bump log? In that case it would have no bearing on the functionality of llVolumeDetect. Since an avatar cannot be scripted an avatar cannot have events to be trig :I read it to mean that attachments don't receive collision events when the avatar int
    3 KB (395 words) - 14:01, 11 September 2009
  • ...ad been prematurely closed, and I wouldn't have reopened it. Lets hope now it will get fixed. Keep up the good work. -- '''[[User:Strife_Onizuka|Strife]] ...I use preproc includes and functions quite heavily. Should be able to pin it down by Thursday. --[[User:Icra Nosferatu|Icra Nosferatu]] 20:39, 6 January
    5 KB (768 words) - 12:42, 7 January 2014
  • ...that [[llVolumeDetect]] only detects physical objects or avatars is wrong. It can detect scripted non phys if the script is in a moving physical prim. To ...cript will detect non-phys active-scripted objects on collision. Just push it into the object to detect.<lsl>integer type;
    3 KB (458 words) - 21:22, 14 October 2013
  • |func=llVolumeDetect|p1_type=integer|p1_subtype=boolean|p1_name=detect *It can only be applied to the root prim (which will make the entire object Vol
    3 KB (430 words) - 07:45, 20 November 2023
  • * <code>[[llVolumeDetect]]([[TRUE]])</code> objects get trigger [[collision_start]] and [[collision_ ...s=<syntaxhighlight lang="lsl2">//Will turn phantom when someone bumps into it if on the list
    2 KB (248 words) - 15:29, 24 August 2022
  • Would you like your creation to make noise when someone clicks on it? llVolumeDetect(TRUE);
    3 KB (360 words) - 15:38, 25 January 2015
  • ...over above water too (or below if height is negative)|fd=ignore water like it isn't there}} ...bove the height (like, walking up a prim ramp), llSetHoverHeight will pull it back down, unlike the similar [[llGroundRepel]]
    3 KB (416 words) - 21:38, 17 February 2024
  • ...s|agent|An [[Viewerhelp:Glossary#agent|avatar]], as the [[simulator]] sees it.}} ...with it. Scripts in a nonphysical object can detect [[collision]]s (unless it is [[#phantom|phantom]]). Set with the [[Viewerhelp:Build Tools - Object|ob
    2 KB (312 words) - 19:25, 23 July 2011
  • If {{LSLP|id}} is an invalid key or a [[NULL_KEY|null key]], it is considered blank.<br/> *Any call of llCollisionFilter in the same event as [[llVolumeDetect]] changing (not just being called, but actually moving from [[FALSE]] to [[
    3 KB (441 words) - 19:26, 21 May 2020
  • ...ct interpenetrates the object the objects scripts will be notified (unless it is another volume detect object). * Don't enable physics on your object unless you are prepared for it to immediately fall to the ground.
    2 KB (275 words) - 17:49, 21 December 2013
  • ...ld be a logical place to put such a list of effects, or a link to one. (As it is the page is completely useless.) ...nd?) Careful; if you make an object physical without changing other things it immediately falls to the bottom of the sim, which is almost certainly not w
    2 KB (404 words) - 17:59, 21 December 2013
  • * Place prim where avatars will walk through it at least 1 second per file ahead of where the sounds will trigger. ...are hitting memory issues due to the number of files in a single preloader it would be better to split the load between multiple preloaders staggered aro
    4 KB (528 words) - 18:06, 24 January 2015
  • # No special instructions. It operates stand alone once installed. // This library is free software; you can redistribute it and/or
    5 KB (484 words) - 10:18, 28 October 2015
  • This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
    3 KB (437 words) - 10:18, 25 January 2015
  • llVolumeDetect(FALSE); :* It will distribute itself to all the prims in the link set and reset/unset mos
    3 KB (321 words) - 18:37, 28 July 2015
  • .... I wish I knew what event a server reboot causes to script, to avoid that it is not phantom for even 1 second after restart. Since this is an exploit of a current bug (jiralink?), would it be possible to estimate how the item reacts once the bug is fixed? Which wo
    6 KB (952 words) - 20:58, 26 June 2012
  • ...volume detect]] it doesn't collide with terrain. ''Unlike'' volume detect, it will not register {{LSLGC|Collision|collision}} events.
    4 KB (482 words) - 02:12, 27 December 2013
  • // Give me credit by leaving it in the script I created. llVolumeDetect(TRUE);
    4 KB (466 words) - 15:11, 24 January 2015
  • This is a shell for a [[HUD]] Dispenser. It detects an [[avatar]] by the [[collision]] event, then rezzes an object tha llVolumeDetect(TRUE);
    6 KB (682 words) - 15:33, 24 August 2022
  • ...29%20Rausch/145/89/26 Combat (sandbox) Rausch] and the two regions next to it. ...he bot. This technology works well against less sophisticated weapons, but it can and has been defeated.
    4 KB (732 words) - 10:01, 30 November 2010

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