Search results
Jump to navigation
Jump to search
- ..., there must be a URL access method that accesses only the Contents of the prim containing the script. By default, this access method must be the only one -- [[User:Nock Forager|Nock Forager]] 23:43, 27 April 2008 (PDT)4 KB (729 words) - 06:09, 16 February 2009
- | Nock Forager: | Nock Forager:29 KB (3,764 words) - 09:33, 1 October 2008
- | Nock Forager: | Nock Forager:39 KB (5,145 words) - 10:02, 10 September 2008
- | Nock Forager: | Nock Forager:35 KB (4,544 words) - 19:17, 19 November 2008
- | Nock Forager: | Nock Forager:47 KB (6,220 words) - 22:41, 17 September 2008
- | Nock Forager: | Nock Forager:55 KB (7,244 words) - 09:14, 15 October 2008
- ...eresting for this article as well btw., since it's topic was ''Copybot and Prim Copying''. Also the following meeting (not yet published at the moment of w ...vity of copying as itself, but copied products. --[[User:Nock Forager|Nock Forager]] 17:19, 4 August 2008 (PDT)3 KB (564 words) - 08:25, 15 February 2023
- * [10:06] [[User:Nock Forager|Nock Forager]]: morning * [10:07] [[User:Nock Forager|Nock Forager]]: www43 KB (6,096 words) - 08:47, 25 December 2008
- | Nock Forager: | style="white-space:normal;"|which will work like prim limits58 KB (7,680 words) - 06:25, 18 March 2009
- * the model we want is that objects can tell us what their prim | Nock Forager:37 KB (4,922 words) - 07:04, 1 April 2009
- | Nock Forager: | Nock Forager:57 KB (7,665 words) - 10:21, 3 September 2008
- | Nock Forager: | style="white-space:normal;"|One takes their construction, usually a high prim statue or building76 KB (10,078 words) - 09:41, 18 October 2007
- | Nock Forager: | Nock Forager:75 KB (9,750 words) - 15:28, 10 September 2007
- ...Collision Solver occasionally tosses an avatar when crossing a border over prim - {{User|Teravus Ousley}} ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}5 KB (813 words) - 11:49, 13 February 2008
- * {{jira|VWR-5203}} - Votes: 1 - when resizing a newly created prim - texture repeat numbers change on their own - corrupt cache - {{User|Renee ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}6 KB (978 words) - 17:24, 6 March 2008
- | Nock Forager: | style="white-space:normal;"|really need better parcel prim limits as well49 KB (6,328 words) - 21:16, 12 November 2008
- | Nock Forager: | Nock Forager:74 KB (9,836 words) - 15:36, 4 April 2008
- | Nock Forager: | Nock Forager:42 KB (5,505 words) - 04:15, 6 May 2009
- | Nock Forager: | Nock Forager:60 KB (8,197 words) - 17:30, 12 August 2008
- | Nock Forager: | Nock Forager:45 KB (5,946 words) - 06:07, 13 May 2009