Difference between revisions of "Talk:LlDetectedGrab"

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[[User:EddyFragment Robonaught|Eddy]] 06:31, 14 May 2009 (UTC)
[[User:EddyFragment Robonaught|Eddy]] 06:31, 14 May 2009 (UTC)
Uhhh it's been a while since I've used llDetectedGrab and the article is all boiler plate (makes some effort to fix). The function is only useful in the [[touch]] event, where it will returns the vector which is the direction of the dragging motion. I could be wrong about the last bit... it's been a couple years since I've played with it. It has some strange effects when used in HUD attachments which make it very difficult to use I recall. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 10:56, 14 May 2009 (UTC)

Revision as of 03:56, 14 May 2009

The example below causes an inaccurate return of <0.0,0.0,0.0> when I grab the object the script is in. Thus the spoken result is far from correct (unless I stand in the corner if the region! lol). Since I was trying to write an example I have nothing to go on to discover if I am using this function correctly. Would anyone care to comment?

<lsl> default {

   state_entry()
   {
       llSetStatus(PRIM_PHYSICS,TRUE);
   }
   touch_start(integer num_detected)
   {
       llSay(0,(string)llKey2Name(llDetectedKey(0)) + " has grabbed me from roughly" + (string)llRound(llVecDist(llDetectedGrab(0), llGetPos())) + " meters away.");
   }

} </lsl>

Eddy 06:31, 14 May 2009 (UTC)

Uhhh it's been a while since I've used llDetectedGrab and the article is all boiler plate (makes some effort to fix). The function is only useful in the touch event, where it will returns the vector which is the direction of the dragging motion. I could be wrong about the last bit... it's been a couple years since I've played with it. It has some strange effects when used in HUD attachments which make it very difficult to use I recall. -- Strife (talk|contribs) 10:56, 14 May 2009 (UTC)