Difference between revisions of "Talk:LlGetAgentList"
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:Took me quite a bit of thought to figure out what you meant. You can overflow a sim with those two edge cases. I agree with you. Also allowing for it to be configurable via the options list would be good. P.S. I think they should be sorted by the sum of their digits. :p -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 21:50, 21 March 2012 (PDT) | :Took me quite a bit of thought to figure out what you meant. You can overflow a sim with those two edge cases. I agree with you. Also allowing for it to be configurable via the options list would be good. P.S. I think they should be sorted by the sum of their digits. :p -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 21:50, 21 March 2012 (PDT) | ||
In a user group 3/20 Kelly described the function as: llGetAgentList(integer max_agents, integer flags) - I would go with that until we here when its coming to an RC - [[User:Nalates Urriah|Nalates Urriah]] 14:27, 23 March 2012 (PDT) |
Revision as of 14:27, 23 March 2012
max_agents
A number a little higher than 100 could be good, to account for the edge cases like relog to last location and teleport to home. --Cerise Resident 20:46, 20 March 2012 (PDT)
- Took me quite a bit of thought to figure out what you meant. You can overflow a sim with those two edge cases. I agree with you. Also allowing for it to be configurable via the options list would be good. P.S. I think they should be sorted by the sum of their digits. :p -- Strife (talk|contribs) 21:50, 21 March 2012 (PDT)
In a user group 3/20 Kelly described the function as: llGetAgentList(integer max_agents, integer flags) - I would go with that until we here when its coming to an RC - Nalates Urriah 14:27, 23 March 2012 (PDT)