Difference between revisions of "Talk:LlSensor"

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BloodyRain Rang: seems like LL screwed the sensors up cause 0 as type should find all things, even avatars but it doesnt work. And without that it seems impossible to detect any objects without going through all combinations of ACTIVE PASSIVE and SCRIPTED (7 combinations btw). Hope this get fixed someday. (2008-12-08){{unsigned|BloodyRain Rang|18:02, 8 December 2008}}
BloodyRain Rang: seems like LL screwed the sensors up cause 0 as type should find all things, even avatars but it doesnt work. And without that it seems impossible to detect any objects without going through all combinations of ACTIVE PASSIVE and SCRIPTED (7 combinations btw). Hope this get fixed someday. (2008-12-08){{unsigned|BloodyRain Rang|18:02, 8 December 2008}}
:My apologies for not catching this sooner (or seeing these comments). The documentation was in error about zero being an acceptable value for '''type'''. The error stemmed from the documentation being based initially on the tooltips from the client script editor. Most such errors were caught during the initial import but not all. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 21:21, 8 December 2008 (UTC)

Revision as of 14:21, 8 December 2008


If PI/4 is a 45 degree cone: if the cone's axis is 1, does the base have a diameter of 2, or a diameter of ~0.82? --Asha Vultee 12:53, 19 November 2007 (PST)

Strictly speaking, it's not a cone. If you want an idea of what the shape will look like run the following script. -- Strife Onizuka 13:20, 19 November 2007 (PST)
float arc;

default
{
    state_entry()
    {
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.,1.,0.>, 0.0, <0.,0.,0.>, <0.,arc/PI,0.>]);
    }
}

Agent?

Hey everyone, don't you think the "AGENT" flag should have a description along the lines of "This is used to find avatars only". rather than a blank description? I tried to add it myself, but I'm afraid I'm too newbie to understand the formatting... I couldn't find that particular table.—The preceding unsigned comment was added on 17:31, 23 June 2008 by Hikaru Dreadlow

Will do, the table is in a template (Template:LSL_Constants_Sensor) so that it can be included on llSensorRepeat too. -- Strife Onizuka 15:02, 23 June 2008 (PDT)

All Object Sensor?

Hey, can anyone tell me how to make an llSensor() that will scan for ANY object? For example, both physical and nonphysical, scripted and nonscripted, any combination. I tried combining all the flags (besides AGENT) with bitwise |, but it didn't seem to pick up all objects in range.—The preceding unsigned comment was added on 16:45, 22 September 2008 by Crystals Galicia

BloodyRain Rang: seems like LL screwed the sensors up cause 0 as type should find all things, even avatars but it doesnt work. And without that it seems impossible to detect any objects without going through all combinations of ACTIVE PASSIVE and SCRIPTED (7 combinations btw). Hope this get fixed someday. (2008-12-08)—The preceding unsigned comment was added on 18:02, 8 December 2008 by BloodyRain Rang

My apologies for not catching this sooner (or seeing these comments). The documentation was in error about zero being an acceptable value for type. The error stemmed from the documentation being based initially on the tooltips from the client script editor. Most such errors were caught during the initial import but not all. -- Strife (talk|contribs) 21:21, 8 December 2008 (UTC)