Difference between revisions of "Talk:LlSetForce"

From Second Life Wiki
Jump to navigation Jump to search
(Added note about the working scope of llSetForce())
 
Line 1: Line 1:
llSetForce() seems to be at the least prim dependent. That is, two scripts in the same prim cannot set different values. One will cancel the other out. This was tested on an attachment. I did not test scripts in multiple prims in a single object, nor multiple attachments on an avatar. --[[User:Stickman Ingmann|Stickman]] 01:23, 18 September 2008 (PDT)
llSetForce() seems to be at the least prim dependent. That is, two scripts in the same prim cannot set different values. One will cancel the other out. This was tested on an attachment. I did not test scripts in multiple prims in a single object, nor multiple attachments on an avatar. --[[User:Stickman Ingmann|Stickman]] 01:23, 18 September 2008 (PDT)
:That is correct, furthermore none of the physics functions are script specific. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 07:21, 18 September 2008 (PDT)

Revision as of 07:21, 18 September 2008

llSetForce() seems to be at the least prim dependent. That is, two scripts in the same prim cannot set different values. One will cancel the other out. This was tested on an attachment. I did not test scripts in multiple prims in a single object, nor multiple attachments on an avatar. --Stickman 01:23, 18 September 2008 (PDT)

That is correct, furthermore none of the physics functions are script specific. -- Strife (talk|contribs) 07:21, 18 September 2008 (PDT)